In this update5
Full notes
Full The people of Sea, Sun & Salt update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
The people of Sea, Sun & Salt changes
It's been a while since we last released a demo version of the game but here it is!
This will likely be the last minor version before the complete release version.
Due to core changes to the game, old saves are invalid and won't load.
Hope you like this version and let us know what you think of it on our Discord: https://discord.gg/J2fbFYkqbD
A complete playthrough on normal difficulty should be about an hour.
The people of Sea Sun Salt Demo Features
Localization: Polish, Russian, Chinese, Japanese, Korean, German
Panoramic mode: Disable the UI and unlock a better vantage point to admire your city
Accessibility toggle: Show how far subjects can go when hovering a building
Visuals
Moved to a "perspective" camera (see the previous devlog to learn more)
Building redesign: Forum
Building redesign: University
Building redesign: Market
Building redesign: Chicken pen
- Building redesignAdded low resolution version of some buildings for lower end computers
Changed night lighting
Changed summer lighting
Improved lighting of the sea bed
Balancing
Using newer culture producing buildings is not necessary to unlock more land. Remaining on older culture buildings will not produce enough
Granary boosts fields even in winter
Tweaks
- Building highlightingImproved the inspector and the paths coming out of the building
Setting: FPS target
Setting: Vsync toggle
Setting: Graphic quality (fast, low, normal or high)
Setting: Review controls
- SettingAdded a "recorder mode" that make recording less error-prone
Added a proper loading screen when opening a save
In culture tooltip, show the amount of culture needed to unlock next level of land
In building tooltip, show the amount the building can produce maximum per minute
Handling lower resolution screens properly (ie 4:3)
Updated cursors: pointer and hand
Small change to the shape of the world
Subject assign faster to different locations (work, worship...)
The higher the era, the higher the culture penalty for failing to feed subjects
Building movement is enabled if the tutorial has been completed in another save
Added culture choices, missions completed and policy choices in different tooltips to inform players of their effects
Leave game requires a confirmation
Open window maximized
Added shockwave in grass when placing a building
Added way of clicking notification to move to related location
Bug fixes
Fixing issues with recording software not working or only recording the cursor
Mission can complete even in pause
Disputes can't happen in empty workplaces
Showing proper failure message when building is not placeable
Camera is clamped closer to the island to avoid going away
Prevent placing and deleting Stele in creative mode
Avoid freezing issue when loading saves
Hide building category when moving a building
Prevent sudden weather changes
Avoid text overflow issues in the scribe screen
No more ghosts subject appearing
Tree no longer hides pavement it looms over
Can't zoom during narration
Avoiding text overflow in notification
Prevent building collapse in creative mode
Source
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