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Steam News23 July 20263mo ago

Update Announcement

Dear Morphean Paradox, Since the last update, we have completed a round of maintenance focused on text polish and quality assurance: we thoroughly proofread Lilith's dialogue and the multi-language text, and ran a full

In this update4

Full notes

Full The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots update

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What changed

7 fixes0 additions2 changes0 removals
  • UI and audio
  • Events
  • Fixes
  • Store
  • Compatibility
changedSince the last update, we have completed a round of maintenance focused on text polish and quality assurance: we thoroughly proofread Lilith's dialogue and the multi-language text, and ran a full sweep of every story branch with our newly built automated story-testing pipeline. Thank you for your continued feedback!
fixedProgression / Soft-lock Fixes· Fixed an issue in the morning event where pressing Lilith about “the crack on the door” caused the story to silently stop, blocking further progress
fixedProgression / Soft-lock Fixes· Fixed broken topic options in the same scene: topics that should be selectable one by one were incorrectly cut off. You can now ask about each topic before reading the newspaper, and the related attribute changes no longer trigger repeatedly
fixedText / Display· Fixed a shop item description showing garbled text (“[object Object]”)
fixedText / Display· Fixed the “Auto Combact” typo in the English UI and unified the Auto Battle terminology
fixedText / Display· Completed a large-scale, hand-done polish of Lilith's dialogue across the entire game — several hundred lines in 30+ story files spanning the main story, side stories, and endings — for a more consistent, natural voice; also fixed numerous typos and punctuation inconsistencies

The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots changes

changedSince the last update, we have completed a round of maintenance focused on text polish and quality assurance: we thoroughly proofread Lilith's dialogue and the multi-language text, and ran a full sweep of every story branch with our newly built automated story-testing pipeline. Thank you for your continued feedback!
fixed· Fixed an issue in the morning event where pressing Lilith about “the crack on the door” caused the story to silently stop, blocking further progress
fixed· Fixed broken topic options in the same scene: topics that should be selectable one by one were incorrectly cut off. You can now ask about each topic before reading the newspaper, and the related attribute changes no longer trigger repeatedly
fixed· Fixed a shop item description showing garbled text (“[object Object]”)
fixed· Fixed the “Auto Combact” typo in the English UI and unified the Auto Battle terminology

Dear Morphean Paradox,

Since the last update, we have completed a round of maintenance focused on text polish and quality assurance: we thoroughly proofread Lilith's dialogue and the multi-language text, and ran a full sweep of every story branch with our newly built automated story-testing pipeline. Thank you for your continued feedback!

Progression / Soft-lock Fixes

· Fixed an issue in the morning event where pressing Lilith about “the crack on the door” caused the story to silently stop, blocking further progress

· Fixed broken topic options in the same scene: topics that should be selectable one by one were incorrectly cut off. You can now ask about each topic before reading the newspaper, and the related attribute changes no longer trigger repeatedly

Text / Display

· Fixed a shop item description showing garbled text (“[object Object]”)

· Fixed the “Auto Combact” typo in the English UI and unified the Auto Battle terminology

· Completed a large-scale, hand-done polish of Lilith's dialogue across the entire game — several hundred lines in 30+ story files spanning the main story, side stories, and endings — for a more consistent, natural voice; also fixed numerous typos and punctuation inconsistencies

Localization

· Audited all English and Traditional Chinese dialogue translations (24,000+ lines) for completeness and confirmed nothing is missing; every line touched by this polish pass has had its English and Traditional Chinese translations updated in sync

· Proofread and fixed several translation issues in the system text tables

In addition, we have set up an automated pre-release regression check that covers the entire story — the progression bug fixed above was caught by exactly this system — so issues like this should become increasingly rare going forward.

Known Issues (fix in progress)

· The progression blocker before the King's quest is still present. We are actively working on a fix and will update you as soon as it ships.

Source

Steam News / 23 July 2026

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