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Steam News14 July 20264mo ago

Bug Fix Patch

Dear Adventurers, Following the last update, we've completed another round of fixes focused on narrative consistency — with special attention to the experience of adventuring alone or without certain companions.

Full notes

Full The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots update

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What changed

9 fixes1 addition2 changes0 removals
  • Maps
  • Fixes
  • Gameplay
  • UI and audio
fixedFixed an issue where, after loading a Lone Wanderer save and entering a stage, the captain slot could display a character who hadn't joined your party, causing subsequent dialogue to break
fixedFixed a battle on the Lone Wanderer route that had no failure outcome, which could leave you stuck after losing
fixedFixed a soft-lock in the Metamorph commission where the quest could become impossible to continue when all relevant options were locked
addedGreatly improved the "an off-screen companion speaks out of nowhere" issue: for solo play or when a companion is absent, we've added proper presence and dialogue checks across many chapters and side-routes, so characters who aren't present no longer suddenly appear or speak
fixedFixed the jarring moment where players who hadn't seen the "hanged corpse" storyline were abruptly confronted with a related confession later on; the scene now branches according to what you've experienced and adds proper set-up
fixedFixed cases where, after choices such as robbing, rescuing, or staying out of it, the story wrongly cast the protagonist as a "saviour" or gave them a similarly mistaken identity

The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots changes

fixedFixed an issue where, after loading a Lone Wanderer save and entering a stage, the captain slot could display a character who hadn't joined your party, causing subsequent dialogue to break
fixedFixed a battle on the Lone Wanderer route that had no failure outcome, which could leave you stuck after losing
fixedFixed a soft-lock in the Metamorph commission where the quest could become impossible to continue when all relevant options were locked
addedGreatly improved the "an off-screen companion speaks out of nowhere" issue: for solo play or when a companion is absent, we've added proper presence and dialogue checks across many chapters and side-routes, so characters who aren't present no longer suddenly appear or speak
fixedFixed the jarring moment where players who hadn't seen the "hanged corpse" storyline were abruptly confronted with a related confession later on; the scene now branches according to what you've experienced and adds proper set-up

Dear Adventurers,

Following the last update, we've completed another round of fixes focused on narrative consistency — with special attention to the experience of adventuring alone or without certain companions. Thank you for all your feedback!

Blockers / Soft-lock Fixes

  • Fixed an issue where, after loading a Lone Wanderer save and entering a stage, the captain slot could display a character who hadn't joined your party, causing subsequent dialogue to break

  • Fixed a battle on the Lone Wanderer route that had no failure outcome, which could leave you stuck after losing

  • Fixed a soft-lock in the Metamorph commission where the quest could become impossible to continue when all relevant options were locked

Story / Consistency (Main Focus)

  • Greatly improved the "an off-screen companion speaks out of nowhere" issuefor solo play or when a companion is absent, we've added proper presence and dialogue checks across many chapters and side-routes, so characters who aren't present no longer suddenly appear or speak
  • Fixed the jarring moment where players who hadn't seen the "hanged corpse" storyline were abruptly confronted with a related confession later on; the scene now branches according to what you've experienced and adds proper set-up

  • Fixed cases where, after choices such as robbing, rescuing, or staying out of it, the story wrongly cast the protagonist as a "saviour" or gave them a similarly mistaken identity

  • Fixed several continuity slips of the "met you before yet doesn't recognise you / shouldn't be present yet shows up" kind (reuniting with Elin at camp, contradictory lines after sharing a campfire, the alley fight with or without a sword, and more)

  • Fixed scenes such as the wanted poster replaying when it shouldn't

  • Fixed some skill-check screens showing a target or attribute that didn't match the actual check

  • Restored a number of story segments and foreshadowing pay-offs that previously couldn't be triggered, making side content more complete

Text / Display

  • Polished character dialogue and corrected numerous typos and inconsistent names

  • Continued improving the English and Traditional Chinese localisation, and proofread story voice lines

Happy adventuring — see you again in the Forest of Silver Shallots~

Source

Steam News / 14 July 2026

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