In this update6
Full notes
Full The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone,
What changed
- Gameplay
- UI and audio
- Fixes
- Maps
- Performance
- Store
The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots changes
We've just rolled out a fix patch addressing issues you've reported recently, including a critical save-corruption bug. We sincerely apologize for the impact this has had on your experience.
Critical Fix
Fixed a critical issue in the Lone Wolf route where choosing not to sell the "Shadow of the Other" would trap the save in a softlock loop. If your save was affected, simply reload after updating and you will be able to progress normally.
Combat System
Fixed several cases where combat behavior did not match descriptions: enemies still attacking while stunned, and incorrect portrait/Sanity displays for enemy Fishfolk Warriors in the Sky Tower.
Fixed a series of combat item issues: the item-use panel incorrectly showing ingredients, equipment, and gold; the Candy Jar not appearing in the panel, and not restoring Sanity or being consumed when used.
Fixed being pulled back into the story after pressing ESC to return to the main screen right after auto-resolve, and residual buff UI when returning to the main menu during an enemy attack.
Dialogue & Story
Fixed black screens or freezes in several scenes (declining to buy the newspaper on the Lone Wolf route, the Goblin Sweep stage, and choosing to ask the stationed soldiers for help in "The Last Drink").
Fixed several story-trigger and flow issues: the Day 19 Lone Wolf event not triggering automatically, the Goblin Sweep stage being incorrectly marked as completed after reloading, story triggers being interruptible by rapid clicking, and click-through when events end.
Fixed several portrait and transition issues: Lilith's portrait not disappearing, overlapping portraits, transition overlays being carried back to the main menu, and icon flicker when hovering over long dialogue options.
Fixed Green appearing in certain story battles before joining the party.
Expeditions / Stages / Guild
Fixed errors when dispatch missions lasted 2 days or more, and shop purchases exceeding the purchase limit causing quantities to go negative.
Fixed stamina and supplies not refreshing after retreating from a stage, and Stage Mode incorrectly restoring full HP and Sanity when a day passes.
Fixed Chinese input turning into garbled text when renaming the guild, missing UI images for certain events, and event timers still showing after disciple recruitment events were completed.
Characters & Localization
Fixed an allocation error when adding Dexterity points after maxing Strength, as well as line-break, voice-over, and record-tracking issues in the personality assessment report.
Fixed several display errors in English (story text appearing in the character-name field, all party members showing in Lone Wolf cooking options), text not converting properly after switching between Chinese and English, and added missing translations.
Replaced placeholder art for two equipment items and fixed an error when opening the equipment screen.
What's Next
In the coming period, we will focus on fixing story-continuity breaks and rough text currently in the live build. Further progress will be posted here.
Thank you for your patience and feedback — we carefully investigate every single bug report. If you run into any issues after the update, please leave a comment in the community forum or the comments section. Including screenshots and save details helps us track things down faster.
Source
Changelog.gg summarizes and formats this update. How we read updates.
