In this update4
Full notes
Full The Neeblarium update
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What changed
- Compatibility
- Performance
The Neeblarium changes
Build 1042
Hey Keepers,
It’s been a little quiet through November, but that doesn’t mean things have stopped growing. Most of the recent updates have been happening inside the playtest beta branch, so if you’re on the main branch, you haven’t seen much of the work yet.
Behind the scenes, I’m deep into a major refactor of the core data and simulation systems — the kind of work that doesn’t show flashy results right away, but strengthens everything underneath.
🧬 Why This Refactor Matters
This rewrite is focused on making the simulation cleaner, more consistent, and easier to build on. It touches almost every part of the Neeblarium, and it’s laying the groundwork for future features without overcommitting to anything specific yet.
Once it’s ready, the playtest branch will get a substantial update, and the main branch will follow after stability checks.
🌿 What to Expect
A noticeably sturdier foundation for the simulation
More consistent behavior across large colonies
A smoother experience as the systems settle
A consolidated update that bundles everything since Build 849
I’m taking the time to get this right, since these changes affect nearly every system in the game.
💚 Thank You
Thanks for your patience during this quieter stretch. The work isn’t flashy, but it’s important — and it’s close.
More soon. 🌿
Source
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