In this update2
Full notes
Full The Neeblarium update
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What changed
- UI and audio
- Gameplay
The Neeblarium changes
The Neeblarium Major Update is here
Keepers, this is a big one.
I’ve spent the last several months touching a lot of the game: Neeblie behavior, toys, research, early-game pacing, the Lab Bot, save/profile handling, UI scaling, and a pile of smaller fixes that should make the habitat feel smoother and more alive.
What changed
Neeblies are more playful, curious, and believable around toys.
Toys have better discovery, dragging, tidying, carrying, and save/load behavior.
Research and unlocks should feel more earned, especially around enrichment, superfoods, and the Lab Bot.
The Lab Bot has new upgrade paths like Genetic Flagging and Discovery Assist.
Early guidance is calmer and better paced, with fewer popup piles.
Births, blooms, discoveries, and colony moments are easier to notice.
Saves, lineage data, bed removal, threaded simulation, and profile handling have all been hardened.
UI scaling, start screen layout, icons, and fresh profile tools got a cleanup pass.
A quick note before you jump in
Because this update touches so much old colony/profile/save logic, there are probably bugs. Some existing profiles may behave strangely too. If something feels off, starting with a fresh profile may be the cleanest path.
That said, I’m really excited about this update. The Neeblarium is getting closer to the game I want it to be: strange, cozy, a little surprising, and full of tiny stories happening when you’re not looking.
Please send feedback, bug reports, weird moments, confusing moments, and anything that feels good or bad. Every bit of it helps make the game better.
Thanks for taking care of these odd little lives.
Source
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