What changed
0 fixes0 additions2 changes2 removals
removed๐ฐ๏ธ Overview:Internal diagnostics indicate a critical failure in the Level 6 simulation matrix. Reality is flickering, and the local "undead" population has been hyper-stimulated by the resulting energy surges. Proceed with extreme caution; the facility is no longer behaving according to standard physical laws.
changed๐ ๏ธ Technical Breakdown:Dynamic Light Re-Calibration (The "Disco" Protocol): * Global lighting has been synchronized to a high-frequency RGB loop. Warning: Rapid intensity shifts between 0.5 and 2.0 may cause disorientation. A system-level HUD notification ( GPU_STATUS: OPTIMAL ) has been hardcoded to reassure players that their hardware is not actually melting.
changed๐ ๏ธ Technical Breakdown:Entity "Hyper-Phasing" (Aggression Buff): Zombies now possess a 5% per-second probability to enter a "Glitched State." During this state, movement speed is artificially boosted to 10.0 (standard is 5.0) with a near-instantaneous acceleration of 50.0 . Visual Bug: Affected entities will physically compress and stretch (Scale Shifting) during bursts, making them harder to track.
removed๐ ๏ธ Technical Breakdown:Enhanced Spatial Awareness: For the duration of April 1st, the 60ยฐ vision cone has been overridden by a 360ยฐ proximity sensor active up to 8 meters. Sneaking is no longer a viable strategy if you are within striking distance.
The Last Night: Zombie Attack changes
removedInternal diagnostics indicate a critical failure in the Level 6 simulation matrix. Reality is flickering, and the local "undead" population has been hyper-stimulated by the resulting energy surges. Proceed with extreme caution; the facility is no longer behaving according to standard physical laws.
changedDynamic Light Re-Calibration (The "Disco" Protocol): * Global lighting has been synchronized to a high-frequency RGB loop. Warning: Rapid intensity shifts between 0.5 and 2.0 may cause disorientation. A system-level HUD notification ( GPU_STATUS: OPTIMAL ) has been hardcoded to reassure players that their hardware is not actually melting.
changedEntity "Hyper-Phasing" (Aggression Buff): Zombies now possess a 5% per-second probability to enter a "Glitched State." During this state, movement speed is artificially boosted to 10.0 (standard is 5.0) with a near-instantaneous acceleration of 50.0 . Visual Bug: Affected entities will physically compress and stretch (Scale Shifting) during bursts, making them harder to track.
removedEnhanced Spatial Awareness: For the duration of April 1st, the 60ยฐ vision cone has been overridden by a 360ยฐ proximity sensor active up to 8 meters. Sneaking is no longer a viable strategy if you are within striking distance.
๐ Update 0.1.001: The "April Fools" Chaos Event
๐ฐ๏ธ Overview:
Internal diagnostics indicate a critical failure in the Level 6 simulation matrix. Reality is flickering, and the local "undead" population has been hyper-stimulated by the resulting energy surges. Proceed with extreme caution; the facility is no longer behaving according to standard physical laws.
๐ ๏ธ Technical Breakdown:
Dynamic Light Re-Calibration (The "Disco" Protocol): * Global lighting has been synchronized to a high-frequency RGB loop.
Warning
Rapid intensity shifts between 0.5 and 2.0 may cause disorientation.
A system-level HUD notification ( GPU_STATUS
OPTIMAL ) has been hardcoded to reassure players that their hardware is not actually melting.
Entity "Hyper-Phasing" (Aggression Buff):
Zombies now possess a 5% per-second probability to enter a "Glitched State."
During this state, movement speed is artificially boosted to 10.0 (standard is 5.0) with a near-instantaneous acceleration of 50.0.
Visual Bug: Affected entities will physically compress and stretch (Scale Shifting) during bursts, making them harder to track.
Enhanced Spatial Awareness: