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Steam News31 March 20263mo ago

๐Ÿƒ Update 0.1.001: The "April Fools" Chaos Event

๐Ÿƒ Update 0.1.001: The "April Fools" Chaos Event ๐Ÿ›ฐ๏ธ Overview: Internal diagnostics indicate a critical failure in the Level 6 simulation matrix.

In this update3

Full notes

Full The Last Night: Zombie Attack update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes2 removals
  • Performance
  • Server
  • Balance
removed๐Ÿ›ฐ๏ธ Overview:Internal diagnostics indicate a critical failure in the Level 6 simulation matrix. Reality is flickering, and the local "undead" population has been hyper-stimulated by the resulting energy surges. Proceed with extreme caution; the facility is no longer behaving according to standard physical laws.
changed๐Ÿ› ๏ธ Technical Breakdown:Dynamic Light Re-Calibration (The "Disco" Protocol): * Global lighting has been synchronized to a high-frequency RGB loop. Warning: Rapid intensity shifts between 0.5 and 2.0 may cause disorientation. A system-level HUD notification ( GPU_STATUS: OPTIMAL ) has been hardcoded to reassure players that their hardware is not actually melting.
changed๐Ÿ› ๏ธ Technical Breakdown:Entity "Hyper-Phasing" (Aggression Buff): Zombies now possess a 5% per-second probability to enter a "Glitched State." During this state, movement speed is artificially boosted to 10.0 (standard is 5.0) with a near-instantaneous acceleration of 50.0 . Visual Bug: Affected entities will physically compress and stretch (Scale Shifting) during bursts, making them harder to track.
removed๐Ÿ› ๏ธ Technical Breakdown:Enhanced Spatial Awareness: For the duration of April 1st, the 60ยฐ vision cone has been overridden by a 360ยฐ proximity sensor active up to 8 meters. Sneaking is no longer a viable strategy if you are within striking distance.

The Last Night: Zombie Attack changes

removedInternal diagnostics indicate a critical failure in the Level 6 simulation matrix. Reality is flickering, and the local "undead" population has been hyper-stimulated by the resulting energy surges. Proceed with extreme caution; the facility is no longer behaving according to standard physical laws.
changedDynamic Light Re-Calibration (The "Disco" Protocol): * Global lighting has been synchronized to a high-frequency RGB loop. Warning: Rapid intensity shifts between 0.5 and 2.0 may cause disorientation. A system-level HUD notification ( GPU_STATUS: OPTIMAL ) has been hardcoded to reassure players that their hardware is not actually melting.
changedEntity "Hyper-Phasing" (Aggression Buff): Zombies now possess a 5% per-second probability to enter a "Glitched State." During this state, movement speed is artificially boosted to 10.0 (standard is 5.0) with a near-instantaneous acceleration of 50.0 . Visual Bug: Affected entities will physically compress and stretch (Scale Shifting) during bursts, making them harder to track.
removedEnhanced Spatial Awareness: For the duration of April 1st, the 60ยฐ vision cone has been overridden by a 360ยฐ proximity sensor active up to 8 meters. Sneaking is no longer a viable strategy if you are within striking distance.

๐Ÿƒ Update 0.1.001: The "April Fools" Chaos Event

๐Ÿ›ฐ๏ธ Overview:

Internal diagnostics indicate a critical failure in the Level 6 simulation matrix. Reality is flickering, and the local "undead" population has been hyper-stimulated by the resulting energy surges. Proceed with extreme caution; the facility is no longer behaving according to standard physical laws.

๐Ÿ› ๏ธ Technical Breakdown:

  • Dynamic Light Re-Calibration (The "Disco" Protocol): * Global lighting has been synchronized to a high-frequency RGB loop.

    • Warning

      Rapid intensity shifts between 0.5 and 2.0 may cause disorientation.

      A system-level HUD notification ( GPU_STATUS

      OPTIMAL ) has been hardcoded to reassure players that their hardware is not actually melting.

  • Entity "Hyper-Phasing" (Aggression Buff):

    • Zombies now possess a 5% per-second probability to enter a "Glitched State."

    • During this state, movement speed is artificially boosted to 10.0 (standard is 5.0) with a near-instantaneous acceleration of 50.0.

    • Visual Bug: Affected entities will physically compress and stretch (Scale Shifting) during bursts, making them harder to track.

  • Enhanced Spatial Awareness:

    • For the duration of April 1st, the 60ยฐ vision cone has been overridden by a 360ยฐ proximity sensor active up to 8 meters. Sneaking is no longer a viable strategy if you are within striking distance.

Source

Steam News / 31 March 2026

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