Update history
Latest The Isle updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- The Isle
DevBlog #49
Filipe - Lead Programmer This month I focused on finishing the grapple mechanic since it will be used as a basis for other upcoming dinosaurs with their own specific variations. Outside of regular bugs, the Hordetest al…
- The Isle
DevBlog #48
Filipe - Lead Programmer This month I focused on refining the Rex’s crush ability and the new throw it has, which is linked to crush but not exclusive to it. The grapple ability is still receiving some updates, which no…
- The Isle
Patch 0.14.28.61 now available!
Hey Islanders, Thank you to everyone who participated in our recent hordetest, we're now pushing our latest build to the Evrima Public Branch! As mentioned in an earlier Discord announcement, for this patch, we'll be ex…
- The Isle
DevBlog #47
Filipe - Lead Programmer Hello everyone. This month I don't have much to say that you guys don't know already. For the most part, it was a busy Hordetesting month. If you have been following you know we released a lot o…
- The Isle
DevBlog #46
FTessaro - Lead Programmer This month I've been pretty busy working on several different tasks, discussing changes and what comes next. A lot has been done with internal core code in order to improve server performance…
- The Isle
DevBlog #45
Filipe - Lead Programmer It’s mostly been a continuation of last month’s work, with the exception of several changes and bug fixes for the latest patch. In regards to what I’ve been working on; - More Burrow internal te…
- The Isle
Patch 0.13.42.18
Hey Islanders, A new patch is now available on the Evrima Public Branch. Thank you to all the active participants that helped us fine-tune this release via the hordetesting branch. Please note; You may need to restart y…
- The Isle
DevBlog #44
FTessaro - Lead Programmer After a quick break we started working on fixing the main issues present in the latest patch, but that didn't stop us from working towards overall progress of the game, below are some of the m…
- The Isle
Patch 0.13.26.10 is now available
Hey Islanders, We're deploying a small patch aimed at addressing various issues, while also implementing some adjustments related to stamina regeneration. Please note; You may need to restart your Steam client if you fi…
- The Isle
Patch 0.13.18.17
Hey Islanders, Due to the holiday season we will not be providing a devblog over the new year. However, in the spirit of moving forward with presentable content, we are releasing a new patch that will be delivered strai…
- The Isle
DevBlog #43
FTessaro - Lead Programmer It’s been another busy month spent working hard to release Gateway, which included several adjustments because some of the new mechanics weren't ready in time, so they had to be removed. The r…
- The Isle
Patch 0.12.51.02 Now Released!
Hey Islanders, We are now deploying Gateway to the EVRIMA branch. As outlined in our latest DevBlog, our current live version (Spiro, 0.11.59.04) will be moved to its own branch for a limited time. This move is designed…
- The Isle
DevBlog #42
FTessaro - Lead Programmer This month I have been working mostly on getting Gateway sent to the public while also doing more work on upcoming mechanics. Most of time was spent working on several different approaches for…
- The Isle
DevBlog #41
FTessaro - Lead Programmer This month I worked on several fronts, while also working on improving the Spectator Mode for the public Evrima branch of the game. We also fixed a few small problems server side, and introduc…
- The Isle
Patch 0.11.57.02
Hey Islanders, In this small patch we've introduced a rework to the vomiting mechanic and introduced a "sickness" status effect. The patch notes contain a more detailed breakdown of these additions. We are aware of and…
- The Isle
DevBlog #40
Filipe - Lead Programmer This month I have been working on several different things across various days/weeks, so I will mention the most important topics below: Reworked the thrash abilities mouse detection, as there w…


