Repeated intro
What changed
0 fixes6 additions1 change0 removals
addedThank you to everyone who participated in our recent hordetest, we're now pushing our latest build to the Evrima Public Branch! As mentioned in an earlier Discord announcement, for this patch, we'll be experimenting with a new server variant based on feedback gathered from our recent Hordetest. These servers will support higher playercounts of 150 without AI, and are based in both NA and EU regions. Initially there will only be two servers of this extra type available, but we will spin up additional servers of this variant as necessary and will remain available for as long as player interest dictates.
addedPlease note; Our regular 100 slot AI enabled servers will still be available alongside the experimental ones.
changedAdditionally, here's an example Game.ini for server owners to utilize the latest server functionality.
added[/Script/TheIsle.TIGameStateBase] AdminsSteamIDs="Admin steam ID here" AdminsSteamIDs="Admin steam ID here" WhitelistIDs="White list steam ID here" - needs to be enabled in the GameSession below, keep this empty if whitelist is disabled WhitelistIDs="White list steam ID here" AllowedClasses=Dryosaurus - List of all enabled classes - can also be managed in Admin Panel in real time AllowedClasses=Hypsilophodon AllowedClasses=Pachycephalosaurus AllowedClasses=Stegosaurus AllowedClasses=Tenontosaurus AllowedClasses=Carnotaurus AllowedClasses=Ceratosaurus AllowedClasses=Deinosuchus AllowedClasses=Omniraptor AllowedClasses=Pteranodon AllowedClasses=Troodon AllowedClasses=Beipiaosaurus AllowedClasses=Gallimimus AllowedClasses=Dilophosaurus AllowedClasses=Herrerasaurus
added[/Script/TheIsle.TIGameSession] ServerName="Server name here" MaxPlayerCount=100 bQueueEnabled=true bServerPassword=false ServerPassword="password here" bRconEnabled=true RconPassword="password here" bServerDynamicWeather=true ServerDayLengthMinutes=45 - Set in minutes ServerNightLengthMinutes=20 - Set in minutes bServerWhitelist=false - Add whitelist steam ids in GameStateBase section above bEnableGlobalChat=false bSpawnAI=true AISpawnInterval=40 - Set in seconds (how frequente it checks to Spawn new AIs) DisallowedAIClasses=Compsognathus - Add the names of each AI class that should be disabled, one line for each DisallowedAIClasses=Pterodactylus bEnableMigration=true MaxMigrationTime=5400 - Set in seconds - how frequent migration zones change GrowthMultiplier=1 - Universal multiplier for growth, putting this number too high will stop it to work (stay below ~40)
addedAdditions: - Added DLSS (NVidia) and FSR (AMD) - Added Skin Creator to the Main Menu - Added Previous and Next buttons for generated skins - Re-enabled aerial directional attacks for troodon and omniraptor - Added Global Chat as a server option (Disabled by default) - Added Growth Multiplier as a server option - Added customization for disabling specific AI to server options - Added AI Density as a server option - Added new /unstuck chat command (has a 90 minute cooldown, can´t be used near other players) - Damage now cancels eat/drink - New breath sounds for small animals - Setup separate medium and small crouch footstep sounds - Re-enabled interactive foliage since UE5 update (Enable/Disable available in settings) - Re-enabled low option for shadows - Added juvenile AI - Added new opacity check for smaller animals to see around themselves in grass - Added Ceratosaurus Manual Vomit - Added new Dryo primary attack sound - Added Pattern C to some species (more to come)
The Isle changes
addedThank you to everyone who participated in our recent hordetest, we're now pushing our latest build to the Evrima Public Branch! As mentioned in an earlier Discord announcement, for this patch, we'll be experimenting with a new server variant based on feedback gathered from our recent Hordetest. These servers will support higher playercounts of 150 without AI, and are based in both NA and EU regions. Initially there will only be two servers of this extra type available, but we will spin up additional servers of this variant as necessary and will remain available for as long as player interest dictates.
addedPlease note; Our regular 100 slot AI enabled servers will still be available alongside the experimental ones.
changedAdditionally, here's an example Game.ini for server owners to utilize the latest server functionality.
added[/Script/TheIsle.TIGameStateBase] AdminsSteamIDs="Admin steam ID here" AdminsSteamIDs="Admin steam ID here" WhitelistIDs="White list steam ID here" - needs to be enabled in the GameSession below, keep this empty if whitelist is disabled WhitelistIDs="White list steam ID here" AllowedClasses=Dryosaurus - List of all enabled classes - can also be managed in Admin Panel in real time AllowedClasses=Hypsilophodon AllowedClasses=Pachycephalosaurus AllowedClasses=Stegosaurus AllowedClasses=Tenontosaurus AllowedClasses=Carnotaurus AllowedClasses=Ceratosaurus AllowedClasses=Deinosuchus AllowedClasses=Omniraptor AllowedClasses=Pteranodon AllowedClasses=Troodon AllowedClasses=Beipiaosaurus AllowedClasses=Gallimimus AllowedClasses=Dilophosaurus AllowedClasses=Herrerasaurus
added[/Script/TheIsle.TIGameSession] ServerName="Server name here" MaxPlayerCount=100 bQueueEnabled=true bServerPassword=false ServerPassword="password here" bRconEnabled=true RconPassword="password here" bServerDynamicWeather=true ServerDayLengthMinutes=45 - Set in minutes ServerNightLengthMinutes=20 - Set in minutes bServerWhitelist=false - Add whitelist steam ids in GameStateBase section above bEnableGlobalChat=false bSpawnAI=true AISpawnInterval=40 - Set in seconds (how frequente it checks to Spawn new AIs) DisallowedAIClasses=Compsognathus - Add the names of each AI class that should be disabled, one line for each DisallowedAIClasses=Pterodactylus bEnableMigration=true MaxMigrationTime=5400 - Set in seconds - how frequent migration zones change GrowthMultiplier=1 - Universal multiplier for growth, putting this number too high will stop it to work (stay below ~40)
Thank you to everyone who participated in our recent hordetest, we're now pushing our latest build to the Evrima Public Branch! As mentioned in an earlier Discord announcement, for this patch, we'll be experimenting with a new server variant based on feedback gathered from our recent Hordetest. These servers will support higher playercounts of 150 without AI, and are based in both NA and EU regions. Initially there will only be two servers of this extra type available, but we will spin up additional servers of this variant as necessary and will remain available for as long as player interest dictates.
Please note; Our regular 100 slot AI enabled servers will still be available alongside the experimental ones.
Additionally, here's an example Game.ini for server owners to utilize the latest server functionality.
[/Script/TheIsle.TIGameStateBase] AdminsSteamIDs="Admin steam ID here" AdminsSteamIDs="Admin steam ID here" WhitelistIDs="White list steam ID here" - needs to be enabled in the GameSession below, keep this empty if whitelist is disabled WhitelistIDs="White list steam ID here" AllowedClasses=Dryosaurus - List of all enabled classes - can also be managed in Admin Panel in real time AllowedClasses=Hypsilophodon AllowedClasses=Pachycephalosaurus AllowedClasses=Stegosaurus AllowedClasses=Tenontosaurus AllowedClasses=Carnotaurus AllowedClasses=Ceratosaurus AllowedClasses=Deinosuchus AllowedClasses=Omniraptor AllowedClasses=Pteranodon AllowedClasses=Troodon AllowedClasses=Beipiaosaurus AllowedClasses=Gallimimus AllowedClasses=Dilophosaurus AllowedClasses=Herrerasaurus
[/Script/TheIsle.TIGameSession] ServerName="Server name here" MaxPlayerCount=100 bQueueEnabled=true bServerPassword=false ServerPassword="password here" bRconEnabled=true RconPassword="password here" bServerDynamicWeather=true ServerDayLengthMinutes=45 - Set in minutes ServerNightLengthMinutes=20 - Set in minutes bServerWhitelist=false - Add whitelist steam ids in GameStateBase section above bEnableGlobalChat=false bSpawnAI=true AISpawnInterval=40 - Set in seconds (how frequente it checks to Spawn new AIs) DisallowedAIClasses=Compsognathus - Add the names of each AI class that should be disabled, one line for each DisallowedAIClasses=Pterodactylus bEnableMigration=true MaxMigrationTime=5400 - Set in seconds - how frequent migration zones change GrowthMultiplier=1 - Universal multiplier for growth, putting this number too high will stop it to work (stay below ~40)
[/Script/Engine.GameSession] MaxPlayers=100
0.14.28.61
Additions: - Added DLSS (NVidia) and FSR (AMD) - Added Skin Creator to the Main Menu - Added Previous and Next buttons for generated skins - Re-enabled aerial directional attacks for troodon and omniraptor - Added Global Chat as a server option (Disabled by default) - Added Growth Multiplier as a server option - Added customization for disabling specific AI to server options - Added AI Density as a server option - Added new /unstuck chat command (has a 90 minute cooldown, can´t be used near other players) - Damage now cancels eat/drink - New breath sounds for small animals - Setup separate medium and small crouch footstep sounds - Re-enabled interactive foliage since UE5 update (Enable/Disable available in settings) - Re-enabled low option for shadows - Added juvenile AI - Added new opacity check for smaller animals to see around themselves in grass - Added Ceratosaurus Manual Vomit - Added new Dryo primary attack sound - Added Pattern C to some species (more to come)
Enhancements: - Updated basic attack cooldowns - Adjusted some spawn zone sizes and added a couple more zones for Deinosuchus/Beipiaosaurus - Prevented rain drops from being visible underwater when breaking the surface of watersources - Updated bucking cost math to take into account juvenile pouncers - Map updates and fixes - Improved corpse physics visual and performance - Improved weather lighting during certain weather conditions - Reduced chance for certain weather conditions - Dilophosaurus hallucinations can now be used against AI - Troodon idle camera has been raised - Various VFX improvements - Deinosuchus lunge ability can now drag bigger targets if they are swimming - AI behavior improvements - Increased camera lock angle (total 90º) for when eating/drinking - Moved Deinosuchus spawners