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- The Isle
DevBlog #20
FTessaro - Lead Programmer Hey everyone, as always it’s been another busy month filled to the brim with bug-fixes and rounding out the final additions for Update #4. You may recall that in the previous DevBlog I wrote e…
- The Isle
Update #4 Now Released!
Hey Islanders, It's time to stretch your legs, clamber out from beneath those bushes and explore a whole new environment filled with a wide array of exotic foliage and fauna. Compete for these new resources and gorge yo…
- The Isle
DevBlog #19
FTessaro - Lead Programmer Hey everyone, it’s been a month of adjustments, fixes and preparations for what comes next. I’ve been particularly occupied with corrections of old and new mechanics this month to ensure that…
- The Isle
DevBlog #18: Happy Halloween!
FTessaro - Lead Programmer Hey everyone, it feels like these months are flying by! As if it was only a few days since our previous DevBlog. As you’d likely expect, I’ve been primarily focused with the ongoing Mechanic T…
- The Isle
DevBlog #17
FTessaro - Lead Programmer Hey everyone, it’s been another month of intense work, design and code changes for the diet system, based upon the enormously helpful community feedback which we’ve highly appreciated. You’ve…
- The Isle
DevBlog #16: Field Observations
Filipe - Lead Programmer This month I worked more on fracture and diets, mainly additional mechanics, effects or behaviors based on feedback, but of course, bug fixes provided by QA tests, since those mechanics, special…
- The Isle
EVRIMA Patch 0.7.111.31
Hey Islanders, In preparation for Update #4, we're deploying a smaller patch ahead of the main update to combat a variety of issues that were present in the previous version of EVRIMA. This patch also includes a plethor…
- The Isle
DevBlog #15
Filipe - Lead Programmer It’s been an absolutely great month with plenty of awesome new things coming down the pipeline. This month I worked on the Pachycephelosaurus Headbutt ability. This ability will arrive with two…
- The Isle
DevBlog #14: Building Up
FTessaro - Lead Programmer Much of this past month I’ve been working on the new diet system, setting up the latest design decisions during the several meetings we've already had. I’m very happy with the system we are de…
- The Isle
EVRIMA Patch 0.7.109.09
Hey Islanders, We've deployed a small hotfix to alleviate issues that were encountered the previous patch, predominantly those pertaining to server performance. You may need to restart your Steam client if Steam does no…
- The Isle
DevBlog #13: Onwards
FTessaro - Lead Programmer I’ve been mostly working on the latest update for this month, after the big Update #3. I noticed a big performance hit on the servers caused by the new Spectator Mode system, way higher than e…
- The Isle
Update #3.5: Juvenile Pouncing & Interactive Water
Hey Islanders, Update #3.5 is here, and with it a plethora of bug fixes & quality of life improvements. Be sure to sink your claws into the trailer below for a proper showcase of the new additions! Changelog 0.7.102.30…
- The Isle
Roadmap Update
Hey Islanders, It's time for the release of our updated EVRIMA Roadmap, which is predominantly based upon what we have learned through both EVRIMA's development process, and Legacy's mistakes. The initial launch of The…
- The Isle
EVRIMA Patch 0.7.92.02
Hey Islanders, We're deploying an additional hotfix aimed at resolving some issues that were introduced in our previous patch. If you aren't able to see the update, simply restart your Steam client and your game should…
- The Isle
EVRIMA Patch 0.7.91.13
Hey Islanders, We hope that you've all been enjoying Update #3. Here's a small hotfix aimed at resolving a variety of reported issues, as well as improving admin functionality. Changelog 0.7.91.13 Additions Added server…
- The Isle
DevBlog #12: New Heights, New Depths
FTessaro - Lead Programmer It’s been another month of extensive work on Update 3. Much of it spent hammering out issues discovered throughout the stress test, which gave us an absolutely enormous amount of helpful infor…

