Full notes
Full 皇帝与社稷 The Emperor and State update
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What changed
- Gameplay
- Maps
- Performance
- UI and audio
- Fixes
皇帝与社稷 The Emperor and State changes
The Emperor and State has now been updated to version 0.66. If you encounter any bugs or issues in the game, please use the in-game feedback feature or discuss them on our Discord.
New Content
Implemented six new emperor traits: [Dragon Appearance], [Auspicious Sign], [Flawed Visage], [Physical Disability], [Devoted Consort], [Perceptive Insight]
Optimizations
Optimized loading performance when switching in and out of the strategic map.
Reduced construction duration for the Nine Cauldrons, Ancestral Temple, and Jingling Palace.
Display each prince's Mandate of Heaven value and a pop-up tooltip in the princes list.
Slightly reduced mood consumption when handling state affairs (decreased by about 15–20%).
Optimized the succession algorithm; the game now supports continued play beyond 20 generations.
Readjusted the weighting of various factors affecting the Mandate of Heaven attribute, incorporating the influence of emperor traits.
Accelerated the rate at which the Previous Emperor's Legacy decays, and optimized its impact on the Diligence mechanic.
Adjusted the negative effect algorithm for temporary levies; consecutive levies will now incur additional penalties.
Various other detail optimizations and adjustments.
Fixes
Fixed a bug where the new emperor would not correctly inherit the previous emperor's Imperial Authority in certain situations.
Fixed a bug where the reign era was not reset after a new emperor ascended the throne.
Fixed a bug where the pop-up text for the Previous Emperor's Legacy did not match the actual values.
Fixed various other detail bugs.
Source
Changelog.gg summarizes and formats this update. How we read updates.
