Full notes
Full 皇帝与社稷 The Emperor and State update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Maps
- Events
- Fixes
皇帝与社稷 The Emperor and State changes
The Emperor and State has now been updated to version 0.65. If you encounter any bugs or issues in the game, please use the in-game feedback feature or discuss them on our Discord.
New Content
Added new palace building: [Fengtian Hall].
Unlocked national buildings: [Imperial Ancestral Temple] and [Jingling Palace].
Added new feature: View Family Tree.
- Added new state attribute[Legal Mandate]; new emperor attribute: [Heavenly Mandate].
Implemented [Ancestral Rites] function.
- Implemented the determination mechanics for [Temple Name] and [Posthumous Name]. NoteThe mechanics for Temple Name and Posthumous Name take effect after the new emperor ascends the throne, meaning the current emperor's functions will be limited accordingly.
Optimizations
Added 6 new memorial events, and adjusted options for some old memorial events.
Optimized the scene image for concubine family banquets. (DLC players can now see seated concubines during the banquet.)
Factions now appropriately enhance the quality of their generals as they develop.
Faction armies now place less emphasis on city fortifications when deciding to attack, thus increasing their offensive initiative.
Adjusted the layout of the emperor information panel.
Optimized the lag issue when dragging the strategic map in the mid-to-late game.
Various other minor optimizations and adjustments.
Fixes
Fixed a bug where edited events could not properly yield famous concubines.
Attempted to fix a bug where occasionally an extra turn would pass at the end of a player's turn.
Fixed a bug where the game would freeze if a concubine requested treasure during a night visit when the emperor was exhausted.
Fixed multiple detailed bugs in memorial events.
Fixed a bug where internal treasury expenditures were not recorded in the state treasury expenses.
Fixed a bug where the emperor's [Diligence] trait was supposed to reduce mood consumption by 30%, but actually reduced it by 70%. It is now changed to a 40% reduction.
Fixed several other minor bugs.
Source
Changelog.gg summarizes and formats this update. How we read updates.
