The Darkness Below
Steam News 11 June 202511mo ago

Game Updated to v1.7_20250611

v1.7 (2025-06-11) fixed: bug where a few magical items were disappearing from equipment / inventory, after save/load. Issue was that these magical items were wrongly handcrafted to use enchantments that are not allowed…

Update log

Full The Darkness Below update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

10 fixes1 addition0 changes0 removals
  • Store
  • Maps
  • Events
  • Fixes
  • Balance
  • Gameplay
fixedfixed: bug where a few magical items were disappearing from equipment / inventory, after save/load. Issue was that these magical items were wrongly handcrafted to use enchantments that are not allowed for these item types, which the game engine detected on loading and removed them. All such magical items were fixed on all dungeons, plus additional code added to protect against creating these handcrafted items (thanks @elenda*******, @BigSexy, @shafkhan2001)
fixedfixed: bug where the "Wizard's Laboratory" entrance (on plaimere woods map) was causing log errors, when playing the demo. The game was trying to read data from maps not supported in demo. Event was updated so that now it now checks the build type (demo) and in this case just shows the warning about 'unsupported map in demo' rather causing any error logging (thanks @Orace)
fixedfixed: bug where cursed items could be created / offered for sell through 'weapon shops'. These items were showing zero / negative values in their features (due to their curse). However, shops aren't creating cursed items. What happened was that prior cursed items that party found in dungeons were 'shared' with shops, when the shop was restocking, due a very nasty mishandling. One such example was the cursed 'long sword of cavalier', dropped in 'iron garrison' dungeon by Aberra boss monster (thanks @BigSexy)
fixedfixed: bug where leveling up or skill leveling up sounds were played during an event sound, mixing the sounds all together. This happened when killing a monster that triggered an event and one of the characters was also gaining a level or a skill level
fixedfixed: bug where side quest 'Drain the Old Sink' on 'Depths of Rivenglen' map couldn't be resolved through either by draining the sink or by killing the dragon, under 'Rivenglen'. Now, it's resolved by following any of these two actions (thanks @BigSexy)
fixedfixed: bug where killing a monster and leveling up while completing a quest at the same time, was resulting to missing level / attributes advancing animation and notification (arrows, stats describing what was advanced etc.). This was happening because solving a quest was not respecting the data of an already running level advancing animation of any character

v1.7 (2025-06-11)

  • fixedbug where a few magical items were disappearing from equipment / inventory, after save/load. Issue was that these magical items were wrongly handcrafted to use enchantments that are not allowed for these item types, which the game engine detected on loading and removed them. All such magical items were fixed on all dungeons, plus additional code added to protect against creating these handcrafted items (thanks @elenda*******, @BigSexy, @shafkhan2001)
  • fixedbug where the "Wizard's Laboratory" entrance (on plaimere woods map) was causing log errors, when playing the demo. The game was trying to read data from maps not supported in demo. Event was updated so that now it now checks the build type (demo) and in this case just shows the warning about 'unsupported map in demo' rather causing any error logging (thanks @Orace)
  • fixed: bug where cursed items could be created / offered for sell through 'weapon shops'. These items were showing zero / negative values in their features (due to their curse). However, shops aren't creating cursed items. What happened was that prior cursed items that party found in dungeons were 'shared' with shops, when the shop was restocking, due a very nasty mishandling. One such example was the cursed 'long sword of cavalier', dropped in 'iron garrison' dungeon by Aberra boss monster (thanks @BigSexy)

  • fixed: bug where leveling up or skill leveling up sounds were played during an event sound, mixing the sounds all together. This happened when killing a monster that triggered an event and one of the characters was also gaining a level or a skill level

  • fixedbug where side quest 'Drain the Old Sink' on 'Depths of Rivenglen' map couldn't be resolved through either by draining the sink or by killing the dragon, under 'Rivenglen'. Now, it's resolved by following any of these two actions (thanks @BigSexy)
  • fixed: bug where killing a monster and leveling up while completing a quest at the same time, was resulting to missing level / attributes advancing animation and notification (arrows, stats describing what was advanced etc.). This was happening because solving a quest was not respecting the data of an already running level advancing animation of any character

  • fixed: bug where completion of "Mad Wizard's Mansion" first level couldn't be completed at 100% because a square in SW section of 'Hall of Flame' trap room wasn't passable / fire trap. Now this fire trap became one of the fake ones, so can be passed, allowing 100% completion, although this doesn't play any role in clearing the dungeon. However, this also requires entering the dungeon for first time (thanks @shafkhan2001)

  • fixedbug where some monster actions were causing a negative damage, obviously without showing blood, while their actions being non damage-based at all. A negative damage was converted internally to curing HP, so the monster action was effectively curing a character's HP. An example of such non-damaging action is 'Macabre Gaze' from 'Rotting One' miniboss (from 'Mad Wizard's Mansion'), which was curing HP (incorrectly) on a character while causing him fear as well (correctly). Negative damage issue is now fixed (thanks @gdpsnake)
  • fixed: bug where specific item variants evolved by name (i.e. rings, amulets), where generated / dropped in dungeon without their intended evolved number (i.e. +1, +2) associated to them, ending always as a +0 / no being evolved, thus their enchantments (if any) were always the lowest possibly. Shop items were unaffected by this

  • fixed: bug where wall features, such as banners and paintings, could be clicked through two neighboring walls, although the feature was showing on one wall only

  • addednew

Source

Steam News / 11 June 2025

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