Update log
Full The Darkness Below update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Balance
- Events
- Store
- Gameplay
- Maps
v1.8 (full release, 2026-02-09)
fixed: bug where monster actions were not chosen properly, causing monsters to repeatedly use their strongest actions (especially those using a chance '%'), ignoring their actual percentages and leading to an imbalanced, unfair experience
- fixedbug where minibosses were not giving increased xp / gold when they were defeated, regardless their increased hp / damage output. Now this is considered as well and can expect increased xp / gold based on monster's multipliers. More in RULEBOOK.pdf under '12.3. Loot' and '12.7. Experience'
fixed: bug where combat actions could be taken under a triggered event dialogue when monster happened to be on same square as the event, initiating combat. Now, event dialogue takes precedence
fixed: bug where the skill trainer screen continued showing the required skill / expertise even when training at higher expertise (apprentice+), when the requirement should only appear for the initial 'initiate' expertise
fixed: bug where sometimes no minimap and no item in-hand was shown in the top-right area, when an event was showing
fixed: bug where event sounds are sometimes heard even though the event is not triggered under some criteria
fixed: bug where potions couldn't be used through keyboard shortcuts in combat, requiring a mouse click. They can now be used the same way as scrolls and wands (one-off cast) in combat by clicking the 'Z' (default button for casting spell) which will use the potion as a spell (if its targetable, it will ask for a target) and not requiring a mouse click. Out of battle, a potion can always get equipped in hand slots through inventory screen and mouse clicked in game window screen (thanks, @Corwin)
- addedpopulated 'Frosthollow' village with required content (buildings, stores etc.) and also a ship back to the early content is also added. This is the starting village that progress main quest on second chapter of the game
- addednew main quest maps 'Coldwither Steppe', 'Glacium Tower', 'Glacium Tower, Level 2', 'Glacium Tower, Level 3', 'Oakveil', 'Rotspire Forest', 'Stone Mausoleum', 'Stone Mausoleum, Level 2'
- addednew side quest maps 'Depths of Silkmoor', 'Withered Keep, Level 3', 'Depths of Rivenglen, Level 2', 'Greywillow', 'Ember Sands', 'Softwater', 'Winterhold', 'Deepwood', 'The Sewers', along with the relevant side quest givers in same or nearby maps
- addednew monsters 'Mammoth', 'Frost Mage', 'Frozen Sword', 'Evil Armor', 'Mimic', 'Cloud Golem', 'Blood Maw', 'Pale Tree', 'Thunder Bee', 'Gale Harpy', 'Sludge Rat', 'Storm Eye', 'Dread Eye', 'Water Wisp', 'Deep Ooze', 'Air Elemental', 'Brute Thug', 'Thought Wisp', 'Fire Eidolon', 'Drake', 'Skeleton'. More in RULEBOOK.pdf under '12.6. List'
- addednew spells 'Water Skin', 'Ray of Cold', 'Aqua Strike', 'Break Curse', 'Cleanse Mind', 'Raise Dead', 'Break Paralysis', 'Reveal Secret', 'Wind Shield', 'Burning Sphere', 'Volt Arrow', 'Sanctified Chorus', 'Thunder'. More in RULEBOOK.pdf under '15.6. List'
- addednew feats 'Relic Seeker', 'Arcane Leathers', 'Cleave'. More in RULEBOOK.pdf under '8.1. List'
added: ship travel from 'Frosthollow' (second part of game) to 'Crimson Bay' (first part of game) and back, effectively a way to connect the two chapters of the game. Although, travelling from 'Crimson Bay' to 'Frosthollow' wont be possible when on early content but only after entering second part of game (after sent to 'Frosthollow' first time). Finally, make sure you're visiting 'Crimson Bay' for first time to be able to see the ship travel to 'Frosthollow'
added: performance improvement overall in the game and heavy refactoring of event system, allowing easier handling and expansion
- addedmore parameters are now allowed on creating unique or miniboss monsters. Example is a miniboss on 'Glacium Tower' which uses the 'Skeleton Guardian' monster template, with an added 'water damage' effect
Source
