Update log
Full The Darkness Below update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Maps
- Fixes
- Performance
- Events
- Gameplay
v1.6 (2025-03-30)
fixed: bug where any damage caused by a monster's action could be avoided if player opened either a character window or settings while the action was animating (thanks @SkittishKavu1)
fixed: bug where the local map couldn't open by clicking the 'Local Map' action key shortcut (by default, 'M'), if you were holding an item or a spell was highlighted / view description
fixed: bug where a town door couldn't show its label instantly, when a game was loaded while facing that door, one had to slightly move the mouse to show the label
- fixedbug where clicking 'reroll' on 'character creation' on 'Skills' page, was causing a crash if there were three (3) skills added (thanks @Asperger Berzerker)
- fixedbug where starting a new game didn't working normally if it was followed after a loaded game, ending up triggering wrong events etc. The issue is that a few details of previous loaded game were making it into the new game instead of starting anew (thanks @elenda*******)
- fixedbug where some map names couldn't work well with save system, mostly the ones having a comma. Updated the save system so this wont be a concern anymore and also added additional code to silently convert previous saves to updated format, although minor issues might still persist
fixed: bug where some wall columns weren't shown on a stairs leading down
fixed: bug where world map was not showing the visited maps correctly, under certain conditions
fixed: bug where a banner with an event attached to it, would keep showing its event on click and mouse hovering, even if the banner was hidden by another event
fixed: bug where items where created with enchantments not allowed for these item types (i.e. 'fire damage' enchantment for gauntlets is not allowed, as per '14.2.2. Named enchantments'). This led to buggy damage calculations. Now, enchanted items created are only using their allowed enchantments. Finally, items in loaded games (created from previous game versions) are checked and deleted if they have non-allowed enchantments (thanks @SkittishKavu1)
- fixedbug where a few map names were breaching the save/load slot available space, on 'Settings -> Save / Load Game' tab. Now, these map names are properly wrapped in next line
fixed: bug where the soundtrack on NPC storytellers events was not repeating
- addedabilities are increasing differently between a race (like 'dwarf') and a subrace (like 'stone dwarf'). In short, the changes added to make main races more useful and not being just a subset of their more specialized subraces. Read more in '4.3. Abilities increase per level' (thanks @Acrux (rpghq))
added: feats in character page 'Feats' requiring a profession (i.e. 'Last Stand' requires a knight profession), are filtered by that profession, not showing in characters of another profession, while also showing with a special 'brown' exclamation, instead of usual 'blue' exclamation for regular non-profession restricted feats. This makes it easy to know which feats 'belong' to what character (thanks @Acrux (rpghq))
- addeda new minimap object called 'Banner', showing up the text banners in a dungeon. This is useful as many events rely to hints coming from banners. In addition, minimap objects 'Town' and 'Tower' were merged to one single tile, namely 'Map'
- addednew feats, 'Sorcerous Revival' (for wizards), 'Beacon of Resilience' (for paladins), 'Sharpshooter' (for rangers)
added: a 'shrine of soul' in 'Drakenmoor Flatlands', just outside of 'Withered Keep, Courtyard', to help a bit against the soul attacks
- addednew maps 'Withered Keep, Level 1', 'Withered Keep, Level 2' (can be found in new content)
Source
