The Darkness Below
Steam News 25 January 20251y ago

Game Updated to v1.5_20250125

v1.5 (2025-01-25) fixed: bug where items couldn't be placed on / taken from ground if there was a text banner in front of party. In that case, the text banner was taking full control, even when the player didn't clicked…

Update log

Full The Darkness Below update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

15 fixes0 additions0 changes0 removals
  • Store
  • Events
  • Fixes
  • Balance
  • Performance
  • Maps
fixedfixed: bug where items couldn't be placed on / taken from ground if there was a text banner in front of party. In that case, the text banner was taking full control, even when the player didn't clicked on it to read the text, not allowing item handling
fixedfixed: bug where a non-desired character was sneaking in into some event's content, causing a few options to not show up like ~50% of the time. Now, a proper replacement is done always before before actual parsing, just in case
fixedfixed: bug where the 'Cursed' condition (mostly caused by 'mummies' in later content) was causing an infinite loop while resting, since being 'Cursed' doesn't allow restoring HP/SP and the game was waiting for that. Now game take this condition feature into consideration, allow full resting (thanks @shafkhan2001)
fixedfixed: bug where spells adjusting elemental damage by a percentage (like the new 'Thunderclap', providing 150% air damage to target), were showing as single values, without percentage symbol '%'
fixedfixed: bug where some item details were covering other details (mostly label covering values). Now, the label text shrinks (also showing '..' in the end) appropriately to show the entire value, which is the most important detail
fixedfixed: bug where the game was crashing on cavern, in the center of 'Dry Plains', if any 'rune with strange glyphs' was placed in a character's hands, leading to a pointer-based crash. Now there are no issues where you put these items, that is, inventory or equipped slots or mouse, all places are considered on item checks

v1.5 (2025-01-25)

  • fixed: bug where items couldn't be placed on / taken from ground if there was a text banner in front of party. In that case, the text banner was taking full control, even when the player didn't clicked on it to read the text, not allowing item handling

  • fixed: bug where a non-desired character was sneaking in into some event's content, causing a few options to not show up like ~50% of the time. Now, a proper replacement is done always before before actual parsing, just in case

  • fixed: bug where the 'Cursed' condition (mostly caused by 'mummies' in later content) was causing an infinite loop while resting, since being 'Cursed' doesn't allow restoring HP/SP and the game was waiting for that. Now game take this condition feature into consideration, allow full resting (thanks @shafkhan2001)

  • fixedbug where spells adjusting elemental damage by a percentage (like the new 'Thunderclap', providing 150% air damage to target), were showing as single values, without percentage symbol '%'
  • fixed: bug where some item details were covering other details (mostly label covering values). Now, the label text shrinks (also showing '..' in the end) appropriately to show the entire value, which is the most important detail

  • fixed: bug where the game was crashing on cavern, in the center of 'Dry Plains', if any 'rune with strange glyphs' was placed in a character's hands, leading to a pointer-based crash. Now there are no issues where you put these items, that is, inventory or equipped slots or mouse, all places are considered on item checks

  • fixedbug where rumors were sometimes not showing up through resident events, ending up with no text at all. This was caused by a few unsupported text characters getting in the content. Not only these few characters were removed (and wont ever added again in the content), but the game's engine can now detect these characters and replace them in-play (thanks @HARDENTH60)
  • fixed: bug where a missing item in shop, yet created and saved normally, was causing a crash when entering the shop and selecting 'buy'. Now, these items are checked and not considered if they're missing from save.dat (thanks @shafkhan2001)

  • fixed: bug where a shop was showing items of wrong / not-allowed types when selecting 'sell'

  • fixed: bug where the minimap (up-right) could be toggled while holding an item in mouse and showing item description in same place or when viewing the details of a spell, in the same part (up-right). Now, when you hold an item or viewing a spell, you can't toggle the minimap (up-right)

  • fixed: bug where not all magic skills were providing a starting spell on 'character creation', per skills and per profession, leading to magic skills kept hidden in skill selection. On this update, a lot of spells were implemented to fill this magic gap, at least on starting spells (thanks @shafkhan2001)

  • fixed: bug where selecting a monster from the list (while in combat) was allowed when a spell was highlighted / viewed already (through clicking the 'eye' button)

  • fixed: bug where monsters keep hitting the last remaining party character, even if the entire party (and last remaining character) is already dead

  • fixed: bug where plants were placed above water tiles, on the border unreachable sub-maps where these plants are randomply created/placed to give the impression of depth. Mostly noticable on 'Drakenmoor Flatlands' map where the river ends on the right side

  • fixedbug where characters could not be created in 'character creation' page, not showing enough available skills (fewer than 3) for the player to choose from. This was leading to

Source

Steam News / 25 January 2025

Open original