Update log
Full The Boss Gangster: Criminal Empire update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Security
* Fixed issues occurring in the Warehouse employee training panel. * Updated the Warehouse Lab Room interfaces. You can now assign Chemists and select the amount of product to produce. * Warehouse ambiance sound has been added. * Warehouse security guards are now immune to toxicity effects. * Increased the growth speed bonus provided by Hyper Grow Boxes. * Added a UI element that shows the remaining packaging time while Handlers are packaging products. * Added a level-based system that grants Crafting experience points while producing products at the Lab Table. * Adjusted the waiting positions of crew members inside the Warehouse. * Fixed issues in the Warehouse employee training UI. * Cartel connections are now divided into 3 levels. * Each cartel level now affects the quality requirement of requested products. * Each cartel level now generates 3 daily contracts. * Reworked automatic vehicle actions such as VIP arrivals, attacks, and drive-bys. * Added radio controls and a display showing the currently playing song while driving. * Changed the mouse cursor icon used for switching to integration mode. * Fixed bulk orders. * Fixed an issue where money would increase while waiting in the taxi without picking up customers. * Taxi customers can now leave without paying if you keep driving them around for too long. * Adjustments were made to the Hot Dog selling job. * Added Feature Point rewards after completing the Hot Dog job. * Added Feature Point rewards after completing the Doorman job. * Added Charisma experience gain while working as a Doorman. * Added Charisma experience gain for successfully revealing yourself during drug sales. * Fixed several missing and incorrect localizations. * Increased the size of product images in contracts. * Added tooltips that display product names when hovering over them with the mouse.
Source
