What changed
2 fixes0 additions0 changes0 removals
fixedFixed an issue where recipes were not appearing in Warehouse Lab Room lists. * Adjusted daily wages for Warehouse employees. * Updated Warehouse worker animations. * Improved Warehouse entrance/exit and building camera systems. * Fixed an incorrect marker issue on the map. * Resolved tooltip switching issues. * Updated melee hit registration problems during action sequences. * Fixed traffic-related issues. Bulk orders, attacks, and VIPs now arrive by vehicle correctly. * Fixed translation issues in several languages. * Reduced the excessive fog density caused by high toxicity levels inside Warehouses. * Added Charisma skill progression when successfully revealing yourself during drug sales. * Added Crafting skill progression when producing products at Lab Tables. * Fixed an issue where characters could craft while standing outside the table area. * Added the taxi meter to the minimap in the Taxi Driver interface. * Updated the icon for the “Take as Crate” option in the vehicle right-click radial menu. * Fixed an issue during customer delivery interactions while selling hotdogs. * Updated Feature Vault visibility for sections not yet implemented and fixed several related issues. * Many additional small fixes and improvements have been made.
fixedThe major issues now seem mostly resolved, and we’ve already started working on the next big update.
The Boss Gangster: Criminal Empire changes
fixedFixed an issue where recipes were not appearing in Warehouse Lab Room lists. * Adjusted daily wages for Warehouse employees. * Updated Warehouse worker animations. * Improved Warehouse entrance/exit and building camera systems. * Fixed an incorrect marker issue on the map. * Resolved tooltip switching issues. * Updated melee hit registration problems during action sequences. * Fixed traffic-related issues. Bulk orders, attacks, and VIPs now arrive by vehicle correctly. * Fixed translation issues in several languages. * Reduced the excessive fog density caused by high toxicity levels inside Warehouses. * Added Charisma skill progression when successfully revealing yourself during drug sales. * Added Crafting skill progression when producing products at Lab Tables. * Fixed an issue where characters could craft while standing outside the table area. * Added the taxi meter to the minimap in the Taxi Driver interface. * Updated the icon for the “Take as Crate” option in the vehicle right-click radial menu. * Fixed an issue during customer delivery interactions while selling hotdogs. * Updated Feature Vault visibility for sections not yet implemented and fixed several related issues. * Many additional small fixes and improvements have been made.
fixedThe major issues now seem mostly resolved, and we’ve already started working on the next big update.
Fixed an issue where recipes were not appearing in Warehouse Lab Room lists. * Adjusted daily wages for Warehouse employees. * Updated Warehouse worker animations. * Improved Warehouse entrance/exit and building camera systems. * Fixed an incorrect marker issue on the map. * Resolved tooltip switching issues. * Updated melee hit registration problems during action sequences. * Fixed traffic-related issues. Bulk orders, attacks, and VIPs now arrive by vehicle correctly. * Fixed translation issues in several languages. * Reduced the excessive fog density caused by high toxicity levels inside Warehouses. * Added Charisma skill progression when successfully revealing yourself during drug sales. * Added Crafting skill progression when producing products at Lab Tables. * Fixed an issue where characters could craft while standing outside the table area. * Added the taxi meter to the minimap in the Taxi Driver interface. * Updated the icon for the “Take as Crate” option in the vehicle right-click radial menu. * Fixed an issue during customer delivery interactions while selling hotdogs. * Updated Feature Vault visibility for sections not yet implemented and fixed several related issues. * Many additional small fixes and improvements have been made.
The major issues now seem mostly resolved, and we’ve already started working on the next big update.