HomeGamesUpdatesPricingMethodology
Steam News23 June 20261mo ago

Small Fixes & Balancing

Fixed the issue where the selected character could remain selected in the Hospital UI. * Added the ability to see the success chance when sending a spy.

Full notes

Full The Boss Gangster: Criminal Empire update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedFixed the issue where the selected character could remain selected in the Hospital UI. * Added the ability to see the success chance when sending a spy. * Fixed an issue where an enemy found by a spy could not be found again after disappearing from the map. * Fixed an issue where attacks from an enemy family could still happen even after killing that family’s boss. * Fixed several map-related issues. * City colliders have been completely reworked. You should no longer hit invisible walls :) * Fixed missing translations for some expenses. * Added a success animation when a district is captured. * District capture battles have been reworked. Based on the district’s star level, enemies now arrive in 3 waves, with 4 enemies per wave, equipped with stronger weapons. * Once you capture all territories of a family and eliminate that family, their districts will no longer be attacked. * Added our family logo display on captured districts. * Fixed animation issues. * Fixed an issue where police officers could arrest club security guards and send them to jail. * Fixed a crash issue at the end of the day in the Selling Point mini-game. * Fixed a sound issue when kicking out customers during the Doorman job. * Roads and intersections have been adjusted and improved. * Map improvements have been made, and we will continue improving it further. Some empty-feeling areas have also been improved. * Added an FPS limit option to the settings. You can now lock the game to your preferred FPS. * Fixed an issue where jackets could reappear after saving/loading when changing our gangsters’ outfits at the clothing store. * Fixed several spots in the race area where cars could sometimes get stuck. * Many other small fixes and bug improvements have been made.

The Boss Gangster: Criminal Empire changes

fixedFixed the issue where the selected character could remain selected in the Hospital UI. * Added the ability to see the success chance when sending a spy. * Fixed an issue where an enemy found by a spy could not be found again after disappearing from the map. * Fixed an issue where attacks from an enemy family could still happen even after killing that family’s boss. * Fixed several map-related issues. * City colliders have been completely reworked. You should no longer hit invisible walls :) * Fixed missing translations for some expenses. * Added a success animation when a district is captured. * District capture battles have been reworked. Based on the district’s star level, enemies now arrive in 3 waves, with 4 enemies per wave, equipped with stronger weapons. * Once you capture all territories of a family and eliminate that family, their districts will no longer be attacked. * Added our family logo display on captured districts. * Fixed animation issues. * Fixed an issue where police officers could arrest club security guards and send them to jail. * Fixed a crash issue at the end of the day in the Selling Point mini-game. * Fixed a sound issue when kicking out customers during the Doorman job. * Roads and intersections have been adjusted and improved. * Map improvements have been made, and we will continue improving it further. Some empty-feeling areas have also been improved. * Added an FPS limit option to the settings. You can now lock the game to your preferred FPS. * Fixed an issue where jackets could reappear after saving/loading when changing our gangsters’ outfits at the clothing store. * Fixed several spots in the race area where cars could sometimes get stuck. * Many other small fixes and bug improvements have been made.
  • Fixed the issue where the selected character could remain selected in the Hospital UI. * Added the ability to see the success chance when sending a spy. * Fixed an issue where an enemy found by a spy could not be found again after disappearing from the map. * Fixed an issue where attacks from an enemy family could still happen even after killing that family’s boss. * Fixed several map-related issues. * City colliders have been completely reworked. You should no longer hit invisible walls :) * Fixed missing translations for some expenses. * Added a success animation when a district is captured. * District capture battles have been reworked. Based on the district’s star level, enemies now arrive in 3 waves, with 4 enemies per wave, equipped with stronger weapons. * Once you capture all territories of a family and eliminate that family, their districts will no longer be attacked. * Added our family logo display on captured districts. * Fixed animation issues. * Fixed an issue where police officers could arrest club security guards and send them to jail. * Fixed a crash issue at the end of the day in the Selling Point mini-game. * Fixed a sound issue when kicking out customers during the Doorman job. * Roads and intersections have been adjusted and improved. * Map improvements have been made, and we will continue improving it further. Some empty-feeling areas have also been improved. * Added an FPS limit option to the settings. You can now lock the game to your preferred FPS. * Fixed an issue where jackets could reappear after saving/loading when changing our gangsters’ outfits at the clothing store. * Fixed several spots in the race area where cars could sometimes get stuck. * Many other small fixes and bug improvements have been made.

With your support and feedback, we will keep improving the game until it becomes the greatest game in the world. See you in the next patch, Bosses.

Source

Steam News / 23 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.