In this update12
Full notes
Full The Boss Gangster: Criminal Empire update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Performance
- Fixes
- Events
The Boss Gangster: Criminal Empire changes
This patch introduces numerous gameplay improvements, balance adjustments, quality-of-life changes, and bug fixes for the Rise of the Families update.
TPS Mode and Combat
Added the ability to loot dead characters while playing in TPS Mode.
Added box-carrying mechanics to TPS Mode.
Boxes can now be placed inside vehicles or on pallets and picked up again later.
Improved TPS melee combat animations and actions.
Added a Stamina Bar to the melee combat system.
Right Click is now used to block.
Left Click performs a normal attack.
Holding Left Click performs a heavy attack.
Fixed an issue causing tooltips to display incorrectly in TPS Mode.
Added View Distance and Character Field of View settings for TPS Mode.
Players experiencing performance issues can lower the View Distance setting to improve performance.
Fixed an issue that caused the camera to automatically switch from TPS Mode to RTS Mode after a territory takeover battle.
You can now interact with Doorman jobs, Hot Dog jobs, and Walter Dark while playing in TPS Mode.
Office Missions
Increased the number of possible spawn locations for Office Missions.
Increased the variety of NPCs used in Office Missions.
The amount of Prestige earned is now displayed after completing an Office Mission.
During Loan Sharking missions, you will now collect the money from the character who originally gave you the mission.
Fixed issues affecting character death animations during Office Missions.
Made various improvements and fixes to the Office interface.
Fixed an issue where attack notifications would not move the camera to the relevant location while the Office interface was open.
Added an option to stop visitors from entering the Office.
Added a new Feature Vault unlock for the Office that enables the UI option to automatically accept incoming Office missions.
Prestige System
Extorting a business now rewards +5 Prestige.
Captured territories now generate daily Prestige based on their level:
Level 1 Territory: +10 Prestige
Level 2 Territory: +20 Prestige
Level 3 Territory: +30 Prestige
Completing missions received from families now rewards +5 Prestige.
Successful interrogations now reward +5 Prestige.
Families, Spying, and Territory Wars
Added a notification when entering a war with another family.
Rival families can now recruit new members after some time has passed following the death of one of their members.
Added a chance for Spy missions to fail.
All territories controlled by an enemy family must now be captured before you can send a Spy to locate that family’s Boss.
Enemy Family Capos and their guards are now stronger.
Fixed an issue where the Family interface would not immediately update after killing an enemy family member.
Fixed an issue where enemy family members would no longer have guards after escaping and being located again with a Spy.
Fixed issues affecting family member death animations.
Fixed an issue where enemies could try to attack your characters inside interiors such as homes and offices.
Combat, Weapons, and Enemies
Increased weapon durability.
Added a chance for defeated enemies to drop their weapons.
Fixed an issue where non-hostile enemies could push your own characters.
Fixed issues involving characters pushing each other or rotating unexpectedly at interaction points.
Reduced the strength of enemy attacks against Drug Selling Points.
You can now repair all of your weapons with a single button in the repair section of the Weapon Shop.
Weapon repair prices now receive a discount based on your Trade skill level.
Warehouse
Doubled the storage capacity for Water and Pesticide in Warehouses.
Fixed an issue where the Cartel delivery vehicle could fail to arrive.
Fixed an issue that prevented players from saving during Cartel deliveries.
World Interactions and Controls
Added faster movement on the map by holding Shift while the map is open with M.
Added map rotation using the E and Q keys.
Fixed an issue where radios inside warehouses, homes, hotels, and offices could change stations while zooming in or out.
You can now click radios to change the station or turn them off.
The Main Menu and ESC Menu now randomly play tracks from our own soundtrack.
Fixed an issue where getting out of bed could cause problems when controlling another character.
Fixed an issue that could occur when leaving the Car Dealership without buying a car and then clicking on a vehicle on the upper floor.
Economy and Jobs
Reduced the spawn rate of the Lamborghini-style sports car.
Increased Taxi income by 1.5x.
Increased the item drop rate during Taxi jobs.
Reduced the volume of several sound effects during the Doorman job.
Character Customization
Added new hairstyles.
Added new accessories.
Added new beard and mustache options.
All family members can now be customized at the Clothing Store.
Hospital and Character Selection
You can now access the Hospital interface with all of your characters.
Fixed an issue where no character would be automatically selected after loading a save or starting a new game.
Interface, Notifications, and General Fixes
Fixed an issue where notifications could display incorrect icons.
Updated the game-saving indicator.
Improved and reorganized several user interface elements.
Fixed several widescreen UI issues.
Adjusted the scenario selection screen after pressing Start New Game in the Main Menu to better support wide resolutions.
Closing Notes
More improvements and new features are on the way.
Your feedback and suggestions are very important to us. We are actively listening to the community and shaping the game together with your ideas.
Join our Discord and share your feedback with us:
Source
Changelog.gg summarizes and formats this update. How we read updates.
