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Steam News28 September 20214y ago

Build 10 Update - The Gun Cabinet

These days the changes will arrive more sparingly since most of my time is going into building the new map but I'll try at least to give some patch/fix content every Tuesday (next week will feature the EMP Spike item) C

Full notes

Full The Architect's Game update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions0 changes0 removals
  • Maps
  • Gameplay
addedThese days the changes will arrive more sparingly since most of my time is going into building the new map but I'll try at least to give some patch/fix content every Tuesday (next week will feature the EMP Spike item)
fixedChangelog: - Implemented something which can either be good to hunt the insidious or an element of discord: the Gun Cabinet. The gun cabinet will require X amount of players (depends on playing number) in order to open and the last one interacting will get the gun inside, but make sure an innocent gets it before it's too late. It won't be possible to interact with the gun cabinet if the player is a projection. - Added a first iteration of the French localization. - Some interface textures that looked wrong in lower graphic settings has been excluded from optimization and should look right now (report if there's any I missed). - Modified and improved the community's board. - Fixed Kinetic Trap issue on item wheel selection (said 'Equip' while it's an 'use on select' item) - Added more particle detail to the Kinetic Trap (more visible once active now), does damage faster to the player and disabling it will cause a 'fuse' visual and sound effect to show up. - Stalker now has a 1000% integrity value, this is to prevent anyone being donkey enough to disable himself with traps. - Added an extra layer of network security to game's listing system.
addedIn other news, there's a group of players that last week did a certain 'something' and accessed a secret area of the game, I'll progressively add content to do down there too.

The Architect's Game changes

addedThese days the changes will arrive more sparingly since most of my time is going into building the new map but I'll try at least to give some patch/fix content every Tuesday (next week will feature the EMP Spike item)
fixedChangelog: - Implemented something which can either be good to hunt the insidious or an element of discord: the Gun Cabinet. The gun cabinet will require X amount of players (depends on playing number) in order to open and the last one interacting will get the gun inside, but make sure an innocent gets it before it's too late. It won't be possible to interact with the gun cabinet if the player is a projection. - Added a first iteration of the French localization. - Some interface textures that looked wrong in lower graphic settings has been excluded from optimization and should look right now (report if there's any I missed). - Modified and improved the community's board. - Fixed Kinetic Trap issue on item wheel selection (said 'Equip' while it's an 'use on select' item) - Added more particle detail to the Kinetic Trap (more visible once active now), does damage faster to the player and disabling it will cause a 'fuse' visual and sound effect to show up. - Stalker now has a 1000% integrity value, this is to prevent anyone being donkey enough to disable himself with traps. - Added an extra layer of network security to game's listing system.
addedIn other news, there's a group of players that last week did a certain 'something' and accessed a secret area of the game, I'll progressively add content to do down there too.

These days the changes will arrive more sparingly since most of my time is going into building the new map but I'll try at least to give some patch/fix content every Tuesday (next week will feature the EMP Spike item)

Changelog: - Implemented something which can either be good to hunt the insidious or an element of discord: the Gun Cabinet. The gun cabinet will require X amount of players (depends on playing number) in order to open and the last one interacting will get the gun inside, but make sure an innocent gets it before it's too late. It won't be possible to interact with the gun cabinet if the player is a projection. - Added a first iteration of the French localization. - Some interface textures that looked wrong in lower graphic settings has been excluded from optimization and should look right now (report if there's any I missed). - Modified and improved the community's board. - Fixed Kinetic Trap issue on item wheel selection (said 'Equip' while it's an 'use on select' item) - Added more particle detail to the Kinetic Trap (more visible once active now), does damage faster to the player and disabling it will cause a 'fuse' visual and sound effect to show up. - Stalker now has a 1000% integrity value, this is to prevent anyone being donkey enough to disable himself with traps. - Added an extra layer of network security to game's listing system.

In other news, there's a group of players that last week did a certain 'something' and accessed a secret area of the game, I'll progressively add content to do down there too.

Source

Steam News / 28 September 2021

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