What changed
1 fix0 additions0 changes0 removals
fixedBuild 09 changelog: - Implemented a first iteration of the Kinetic Trap, a device that spawns in insidious' room and periodically receives the Stalker. If players step on it will produce an area of effect damage during 20 seconds, although it can be deactivated if perceived. - Fixed an issue in lobby's drawing minigame in which the not painting players would receive a loop behaviour crash. - A 'success' sound should now play when someone guesses the word in the drawing minigame. - Implemented an option in Audio settings to alternate between voice Push to talk and Voice Detection . - Reduced rain audio volume in central corridor in the Ellipse by a 20%. - The top three poses in the shop are now free to get. - Introduced an option in Audio settings to choose what microphone to use if the player has several connected. - Lowest graphic option now decreases texture quality by -a lot-. Only use if you have serious performance issues, some UI textures will be corrected so they don't appear so blurry. - Fixed an issue in which the game would not remember the last microphone set and player would have to set it manually in options. - Fixed an issue in which if escape was pressed during control change the window would persist.
The Architect's Game changes
fixedBuild 09 changelog: - Implemented a first iteration of the Kinetic Trap, a device that spawns in insidious' room and periodically receives the Stalker. If players step on it will produce an area of effect damage during 20 seconds, although it can be deactivated if perceived. - Fixed an issue in lobby's drawing minigame in which the not painting players would receive a loop behaviour crash. - A 'success' sound should now play when someone guesses the word in the drawing minigame. - Implemented an option in Audio settings to alternate between voice Push to talk and Voice Detection . - Reduced rain audio volume in central corridor in the Ellipse by a 20%. - The top three poses in the shop are now free to get. - Introduced an option in Audio settings to choose what microphone to use if the player has several connected. - Lowest graphic option now decreases texture quality by -a lot-. Only use if you have serious performance issues, some UI textures will be corrected so they don't appear so blurry. - Fixed an issue in which the game would not remember the last microphone set and player would have to set it manually in options. - Fixed an issue in which if escape was pressed during control change the window would persist.
Build 09 is out though some changes were already available in hotfixes. The main feature is the Kinetic Trap. Deliasi Platform is advancing smoothly.
Build 09 changelog: - Implemented a first iteration of the Kinetic Trap, a device that spawns in insidious' room and periodically receives the Stalker. If players step on it will produce an area of effect damage during 20 seconds, although it can be deactivated if perceived. - Fixed an issue in lobby's drawing minigame in which the not painting players would receive a loop behaviour crash. - A 'success' sound should now play when someone guesses the word in the drawing minigame. - Implemented an option in Audio settings to alternate between voice Push to talk and Voice Detection. - Reduced rain audio volume in central corridor in the Ellipse by a 20%. - The top three poses in the shop are now free to get. - Introduced an option in Audio settings to choose what microphone to use if the player has several connected. - Lowest graphic option now decreases texture quality by -a lot-. Only use if you have serious performance issues, some UI textures will be corrected so they don't appear so blurry. - Fixed an issue in which the game would not remember the last microphone set and player would have to set it manually in options. - Fixed an issue in which if escape was pressed during control change the window would persist.