What changed
1 fix1 addition2 changes0 removals
changedTweaks: *Did some final readjustments on the Spell Ward regarding spell placement *Whenever a Watch Tower is destroyed and there are Archers in them, the Archers are now able to go into other towers unlike before
addedAdditions/Features: *When a building is selected, an outline will be created showing that it is selected *You can now destroy buildings at will to free up space if needed. Pressing Delete when a building is selected (Except the Village Center) will destroy the building and give you 50% resources back
changedBalance Changes: *The Warrior damage has been increased from 27 to 35 and gold cost from 120 to 140 *The Shield Bearer is now classified as a higher level solider and requires 450 gold to train instead of 280 *Armored Pike Man gold cost raised from 550 to 725 *Cavalry gold cost raised from 750 to 950 *Stable cost gold has been raised from 600 to 1400 since it grants access to the powerful Cavalry and has been regarded as a unit progression building *Forge gold cost massively increased due to the fact it has the valuable Armored Pike Man, the AoE damaging Firework, and it is classified as a unit progression building
fixedBug Fixes: *Fixed a bug where if an enemy unit destroys a wall, it destroys the nearest unit or building *Fixed a bug that if you try to construct the Spell Ward and something is in the way, it changes your building selection to the Stable
Balance Changes: *The Warrior damage27→35↑Balance Changes: *The Warrior damage increased, buffThe Ancient Lands changes
changedTweaks: *Did some final readjustments on the Spell Ward regarding spell placement *Whenever a Watch Tower is destroyed and there are Archers in them, the Archers are now able to go into other towers unlike before
addedAdditions/Features: *When a building is selected, an outline will be created showing that it is selected *You can now destroy buildings at will to free up space if needed. Pressing Delete when a building is selected (Except the Village Center) will destroy the building and give you 50% resources back
changedBalance Changes: *The Warrior damage has been increased from 27 to 35 and gold cost from 120 to 140 *The Shield Bearer is now classified as a higher level solider and requires 450 gold to train instead of 280 *Armored Pike Man gold cost raised from 550 to 725 *Cavalry gold cost raised from 750 to 950 *Stable cost gold has been raised from 600 to 1400 since it grants access to the powerful Cavalry and has been regarded as a unit progression building *Forge gold cost massively increased due to the fact it has the valuable Armored Pike Man, the AoE damaging Firework, and it is classified as a unit progression building
fixedBug Fixes: *Fixed a bug where if an enemy unit destroys a wall, it destroys the nearest unit or building *Fixed a bug that if you try to construct the Spell Ward and something is in the way, it changes your building selection to the Stable
Here is another The Ancient Lands update everyone. I hope you all had a good week and have a blessed Sunday.
Tweaks: *Did some final readjustments on the Spell Ward regarding spell placement *Whenever a Watch Tower is destroyed and there are Archers in them, the Archers are now able to go into other towers unlike before
Additions/Features: *When a building is selected, an outline will be created showing that it is selected *You can now destroy buildings at will to free up space if needed. Pressing Delete when a building is selected (Except the Village Center) will destroy the building and give you 50% resources back
Balance Changes: *The Warrior damage has been increased from 27 to 35 and gold cost from 120 to 140 *The Shield Bearer is now classified as a higher level solider and requires 450 gold to train instead of 280 *Armored Pike Man gold cost raised from 550 to 725 *Cavalry gold cost raised from 750 to 950 *Stable cost gold has been raised from 600 to 1400 since it grants access to the powerful Cavalry and has been regarded as a unit progression building *Forge gold cost massively increased due to the fact it has the valuable Armored Pike Man, the AoE damaging Firework, and it is classified as a unit progression building
Bug Fixes: *Fixed a bug where if an enemy unit destroys a wall, it destroys the nearest unit or building *Fixed a bug that if you try to construct the Spell Ward and something is in the way, it changes your building selection to the Stable