What changed
1 fix0 additions2 changes0 removals
changedHere is a small patch fix for the game. Tweaks: *Changed the +population display when you select the House to the right number *Changed around a little bit where the spells spawn for the Spell Ward
changedBalance Changes: *Did some enemy buffs due to the rate in how fast your can build an army and town
fixedBug Fixes: *Fixed a bug that friendly ranged units would act weird when assigned to a defensive zone when enemies are present. Also, I changed their behavior in general
The Ancient Lands changes
changedHere is a small patch fix for the game. Tweaks: *Changed the +population display when you select the House to the right number *Changed around a little bit where the spells spawn for the Spell Ward
changedBalance Changes: *Did some enemy buffs due to the rate in how fast your can build an army and town
fixedBug Fixes: *Fixed a bug that friendly ranged units would act weird when assigned to a defensive zone when enemies are present. Also, I changed their behavior in general
Here is a small patch fix for the game. Tweaks: *Changed the +population display when you select the House to the right number *Changed around a little bit where the spells spawn for the Spell Ward
Balance Changes: *Did some enemy buffs due to the rate in how fast your can build an army and town
Bug Fixes: *Fixed a bug that friendly ranged units would act weird when assigned to a defensive zone when enemies are present. Also, I changed their behavior in general