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Steam News6 January 20215y ago

The Ancient Lands (Version .0.6.0.0)

This is a pretty good sized update. Got two new enemy units in the new map, the Plains. We have a new friendly unit for you to use as well as some reworked sprites for buildings and units.

Full notes

Full The Ancient Lands update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions1 change0 removals
  • Maps
  • Balance
addedThis is a pretty good sized update. Got two new enemy units in the new map, the Plains. We have a new friendly unit for you to use as well as some reworked sprites for buildings and units. In the next following update will feature a new offensive building and the third unique enemy for the new map as well. I got the list of changes, additions, and bug fixes below.
addedAdditions/Features *A new map, the Plains, has been added to the game. A wide open land with a good amount of trees and berry bushes, but offers little protection due to the decreased number of mountains *A new building, the Smith, has been added to the game. It is the first advancement building in the game. It unlocks Warriors and Shield Bearers *A new enemy unit, Skeleton Warrior, has been added to the game. They replace normal skeletons after so many waves *A new enemy unit, Shujaa Mweusi (Plains exclusive enemy), has been added to the game. They replace the Hooded Being. As the game progresses, they gradually increase in health, damage, and armor *A new enemy unit, Bush Spider (Plains exclusive enemy), has been added to the game. They replace the Giant Spider a little bit later into the game. They have a one time use ranged attack for additional upfront damage on top of their first melee hit *A new friendly unit, the Colossus, has been added to the game. They are high damaging sponges. They are trained from the Sanctuary and they require the Forge to train *Houses can be upgraded to Stone Houses for additional income. Press U when selected to upgrade *A description of an enemy unit now displays when an enemy unit is being tracked *You can now see the total upkeep cost of your army *You can now see how much gold is generated daily
changedBalance Changes *Did some more enemy buffs *Reduced the number of stone deposits that are spawned *Pike Man gold cost increased from 50 to 90 *The Forge now requires the Smith to be constructed *Warrior requires the Smith to be trained *Shield Bearer requires the Smith to be trained *The Cavalry is a very strong unit with its damage output and considering this fact; they now require both the Stable and the Forge in order to be trained *Fairy now requires the Forge and Sanctuary to be built in order to be trained *Shock Healers require the Temple to be built in order to be trained *Stone Launchers drain 1.5 stone per shot instead of .25 now and require the Smith to be built to be constructed *When a Greater Werewolf spawns, they have a chance to howl and summon in 3 more Minor Werewolves *Amount of starting Prayer decreased from 100 to 40 *Amount of gold needed by each unit has been increased considerably *Houses provide +80 Gold/Day instead of +40 Gold/Day *Amount of food needed to train most of the soldiers has increased *Shock Healer healing wave cannot overlap, but healing amount increased from 10.8 to 25.2
fixedBug Fixes *Fixed an issue where the Spell Ward would not be repaired when damage is taken

The Ancient Lands changes

  • Trainmap
addedThis is a pretty good sized update. Got two new enemy units in the new map, the Plains. We have a new friendly unit for you to use as well as some reworked sprites for buildings and units. In the next following update will feature a new offensive building and the third unique enemy for the new map as well. I got the list of changes, additions, and bug fixes below.
addedAdditions/Features *A new map, the Plains, has been added to the game. A wide open land with a good amount of trees and berry bushes, but offers little protection due to the decreased number of mountains *A new building, the Smith, has been added to the game. It is the first advancement building in the game. It unlocks Warriors and Shield Bearers *A new enemy unit, Skeleton Warrior, has been added to the game. They replace normal skeletons after so many waves *A new enemy unit, Shujaa Mweusi (Plains exclusive enemy), has been added to the game. They replace the Hooded Being. As the game progresses, they gradually increase in health, damage, and armor *A new enemy unit, Bush Spider (Plains exclusive enemy), has been added to the game. They replace the Giant Spider a little bit later into the game. They have a one time use ranged attack for additional upfront damage on top of their first melee hit *A new friendly unit, the Colossus, has been added to the game. They are high damaging sponges. They are trained from the Sanctuary and they require the Forge to train *Houses can be upgraded to Stone Houses for additional income. Press U when selected to upgrade *A description of an enemy unit now displays when an enemy unit is being tracked *You can now see the total upkeep cost of your army *You can now see how much gold is generated daily
changedBalance Changes *Did some more enemy buffs *Reduced the number of stone deposits that are spawned *Pike Man gold cost increased from 50 to 90 *The Forge now requires the Smith to be constructed *Warrior requires the Smith to be trained *Shield Bearer requires the Smith to be trained *The Cavalry is a very strong unit with its damage output and considering this fact; they now require both the Stable and the Forge in order to be trained *Fairy now requires the Forge and Sanctuary to be built in order to be trained *Shock Healers require the Temple to be built in order to be trained *Stone Launchers drain 1.5 stone per shot instead of .25 now and require the Smith to be built to be constructed *When a Greater Werewolf spawns, they have a chance to howl and summon in 3 more Minor Werewolves *Amount of starting Prayer decreased from 100 to 40 *Amount of gold needed by each unit has been increased considerably *Houses provide +80 Gold/Day instead of +40 Gold/Day *Amount of food needed to train most of the soldiers has increased *Shock Healer healing wave cannot overlap, but healing amount increased from 10.8 to 25.2
fixedBug Fixes *Fixed an issue where the Spell Ward would not be repaired when damage is taken

This is a pretty good sized update. Got two new enemy units in the new map, the Plains. We have a new friendly unit for you to use as well as some reworked sprites for buildings and units. In the next following update will feature a new offensive building and the third unique enemy for the new map as well. I got the list of changes, additions, and bug fixes below.

Tweaks *The Queue Box has been organized into neat columns

Additions/Features *A new map, the Plains, has been added to the game. A wide open land with a good amount of trees and berry bushes, but offers little protection due to the decreased number of mountains *A new building, the Smith, has been added to the game. It is the first advancement building in the game. It unlocks Warriors and Shield Bearers *A new enemy unit, Skeleton Warrior, has been added to the game. They replace normal skeletons after so many waves *A new enemy unit, Shujaa Mweusi (Plains exclusive enemy), has been added to the game. They replace the Hooded Being. As the game progresses, they gradually increase in health, damage, and armor *A new enemy unit, Bush Spider (Plains exclusive enemy), has been added to the game. They replace the Giant Spider a little bit later into the game. They have a one time use ranged attack for additional upfront damage on top of their first melee hit *A new friendly unit, the Colossus, has been added to the game. They are high damaging sponges. They are trained from the Sanctuary and they require the Forge to train *Houses can be upgraded to Stone Houses for additional income. Press U when selected to upgrade *A description of an enemy unit now displays when an enemy unit is being tracked *You can now see the total upkeep cost of your army *You can now see how much gold is generated daily

Balance Changes *Did some more enemy buffs *Reduced the number of stone deposits that are spawned *Pike Man gold cost increased from 50 to 90 *The Forge now requires the Smith to be constructed *Warrior requires the Smith to be trained *Shield Bearer requires the Smith to be trained *The Cavalry is a very strong unit with its damage output and considering this fact; they now require both the Stable and the Forge in order to be trained *Fairy now requires the Forge and Sanctuary to be built in order to be trained *Shock Healers require the Temple to be built in order to be trained *Stone Launchers drain 1.5 stone per shot instead of .25 now and require the Smith to be built to be constructed *When a Greater Werewolf spawns, they have a chance to howl and summon in 3 more Minor Werewolves *Amount of starting Prayer decreased from 100 to 40 *Amount of gold needed by each unit has been increased considerably *Houses provide +80 Gold/Day instead of +40 Gold/Day *Amount of food needed to train most of the soldiers has increased *Shock Healer healing wave cannot overlap, but healing amount increased from 10.8 to 25.2

Bug Fixes *Fixed an issue where the Spell Ward would not be repaired when damage is taken

Source

Steam News / 6 January 2021

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