What changed
0 fixes1 addition2 changes0 removals
- Gameplay
- UI and audio
- Balance
addedHere is a end of the week update to the game. Includes a new enemy unit, new building, and various are changes. Below is the list of changes and additions.
changedAdditions/Features: *When units are selected, an outline will now be created around them *There are now armor and weapon upgrades in the game. The Smith is the building that is tasked with upgrades *A new enemy unit, the Wanderer (Plains exclusive enemy), has been added to the game. The Wanderer is a short ranged entity that has dabbled in the powers of lightning magic. Each attack will stun your units for (1 1/6 second). Attacks against units with higher armor versus its damage will recieve a smaller stun time (1/3 second). *A new building, the Stone Trap, has been added to the game. The Stone Trap is hidden with magic when placed on the ground. Enemies that pass over it take damage and are unable to move or attack. However, the trap takes damage as well. *Global death cues have been implemented into the game. Each of your units that die will let off a death sound. Each unit has a different death sounds except the two pike men and Warrior and ShieldBearer *When you click on friendly units now, they now talk.
changedBalance Changes: *Colossus health has decreased from 1900 to 1750 *Briki attack rate has been slowed from 1.5 attacks/s to .85 attacks/s *Wall health(Wood) increased from 500 to 700 and (Stone) increased from 1000 to 1200 and armor from 2 to 5 *House population(Normal) provided decreased from 8 to 3 and (Stone) from 8 to 4 *Most of the buildings has had an increase in health and armor *Maugh health increased to 510, damage to 45, and armor to 7 *Warrior health increased from 265 to 360 and armor from 4 to 5 *Polymorph spell size increased and reduced power cost from 150 to 110 *Pikeman health increased from 190 to 240, damage from 13 to 17, and armor from 1 to 2 *Did an overhaul change in how often enemies will come to attack. Enemy attacks are now spaced out and gives you more room to breath.
Balance Changes: *Colossus health has1900→1750↓Balance Changes: *Colossus health has decreased, nerf85 attacks/s *Wall health(Wood)500→700↑85 attacks/s *Wall health(Wood) increased, buff85 attacks/s *Wall health(Wood) increased from 500 to 700 and (Stone)1000→1200↑85 attacks/s *Wall health(Wood) increased from 500 to 700 and (Stone) increased, buffThe Ancient Lands changes
addedHere is a end of the week update to the game. Includes a new enemy unit, new building, and various are changes. Below is the list of changes and additions.
changedAdditions/Features: *When units are selected, an outline will now be created around them *There are now armor and weapon upgrades in the game. The Smith is the building that is tasked with upgrades *A new enemy unit, the Wanderer (Plains exclusive enemy), has been added to the game. The Wanderer is a short ranged entity that has dabbled in the powers of lightning magic. Each attack will stun your units for (1 1/6 second). Attacks against units with higher armor versus its damage will recieve a smaller stun time (1/3 second). *A new building, the Stone Trap, has been added to the game. The Stone Trap is hidden with magic when placed on the ground. Enemies that pass over it take damage and are unable to move or attack. However, the trap takes damage as well. *Global death cues have been implemented into the game. Each of your units that die will let off a death sound. Each unit has a different death sounds except the two pike men and Warrior and ShieldBearer *When you click on friendly units now, they now talk.
changedBalance Changes: *Colossus health has decreased from 1900 to 1750 *Briki attack rate has been slowed from 1.5 attacks/s to .85 attacks/s *Wall health(Wood) increased from 500 to 700 and (Stone) increased from 1000 to 1200 and armor from 2 to 5 *House population(Normal) provided decreased from 8 to 3 and (Stone) from 8 to 4 *Most of the buildings has had an increase in health and armor *Maugh health increased to 510, damage to 45, and armor to 7 *Warrior health increased from 265 to 360 and armor from 4 to 5 *Polymorph spell size increased and reduced power cost from 150 to 110 *Pikeman health increased from 190 to 240, damage from 13 to 17, and armor from 1 to 2 *Did an overhaul change in how often enemies will come to attack. Enemy attacks are now spaced out and gives you more room to breath.
Here is a end of the week update to the game. Includes a new enemy unit, new building, and various are changes. Below is the list of changes and additions.
Additions/Features: *When units are selected, an outline will now be created around them *There are now armor and weapon upgrades in the game. The Smith is the building that is tasked with upgrades *A new enemy unit, the Wanderer (Plains exclusive enemy), has been added to the game. The Wanderer is a short ranged entity that has dabbled in the powers of lightning magic. Each attack will stun your units for (1 1/6 second). Attacks against units with higher armor versus its damage will recieve a smaller stun time (1/3 second). *A new building, the Stone Trap, has been added to the game. The Stone Trap is hidden with magic when placed on the ground. Enemies that pass over it take damage and are unable to move or attack. However, the trap takes damage as well. *Global death cues have been implemented into the game. Each of your units that die will let off a death sound. Each unit has a different death sounds except the two pike men and Warrior and ShieldBearer *When you click on friendly units now, they now talk.
Balance Changes: *Colossus health has decreased from 1900 to 1750 *Briki attack rate has been slowed from 1.5 attacks/s to .85 attacks/s *Wall health(Wood) increased from 500 to 700 and (Stone) increased from 1000 to 1200 and armor from 2 to 5 *House population(Normal) provided decreased from 8 to 3 and (Stone) from 8 to 4 *Most of the buildings has had an increase in health and armor *Maugh health increased to 510, damage to 45, and armor to 7 *Warrior health increased from 265 to 360 and armor from 4 to 5 *Polymorph spell size increased and reduced power cost from 150 to 110 *Pikeman health increased from 190 to 240, damage from 13 to 17, and armor from 1 to 2 *Did an overhaul change in how often enemies will come to attack. Enemy attacks are now spaced out and gives you more room to breath.