What changed
1 fix2 additions1 change0 removals
addedMerry Christmas everyone. Here is the new update to the game with version .0.5.5.0. There are quite a few new additions and changes so I hope you all enjoy. Below is the list of changes:
addedAdditions/Features: *When you press 1-4 to change tasks for newly trained villagers, your village center will have an icon that displays determining which resource is being sought for *There is now a list on the right side that displays how many of each military unit you currently have *There is now an ending for completing all of the waves *There is now a stats screen that pops up when you triumph over evil or if the darkness consumes you (pathetic text that shows up when you die has been replaced by this). The stats screen shows: The Map Name, on the left(Fallen Humans and how many of each soldier has died), on the right(Fallen Creatures and how many of each creature has died), and whether you survived (VICTORY) or if you perished (DEFEAT) *A new supportive building, the Spell Ward, has been added to the game. The Spell Ward is a building that auto casts Healing and Boost Spells when enemies are nearby. The Spells that are cast have no impact on your current Prayer *A new enemy, the Rock Slinger (Mountain exclusive enemy) has been added to the game. It is a replacement for the Needle Neck. They are stronger and have a faster attack rate and thus are more dangerous
changedBalance Changes: *Slightly decreased the spawn points needed for some of the creatures (More creatures spawned) *Increased the gold needed per day for the majority of units by some and quite a bit for others *Increased gold cost of Fairy from 1500 to 2000 *Repairing buildings now require resources needed based on a small portion of the original cost of the building *Houses provide only +8 to population instead of +10 now *Decreased the number of mountains that spawn in The Forest *Vampires now drain 50% of their damage dealt into health *Vampire health increased from 830 to 910 and armor from 6 to 10 *The final boss's health has been massively increased *TailRipper (Boss enemy before final wave) health increased from 5000 to 11000 and armor from 0 to 5 *Mangled Lizard (1st boss enemy) health increased from 3000 to 4500 *Houses provide 40 gold per day instead of 20
fixedBug Fixes: *Fixed an issue that when villagers tasked with food or wood jobs run out of the resource, they would go to the right corner of the map. Now, they will stay near the Village Center *Fixed an issue that if villagers are somehow pushed into Watch Towers with Archers in them, the Archers in them would be pushed out. *Fixed a bug where the Stable could not be repaired
The Ancient Lands changes
addedMerry Christmas everyone. Here is the new update to the game with version .0.5.5.0. There are quite a few new additions and changes so I hope you all enjoy. Below is the list of changes:
addedAdditions/Features: *When you press 1-4 to change tasks for newly trained villagers, your village center will have an icon that displays determining which resource is being sought for *There is now a list on the right side that displays how many of each military unit you currently have *There is now an ending for completing all of the waves *There is now a stats screen that pops up when you triumph over evil or if the darkness consumes you (pathetic text that shows up when you die has been replaced by this). The stats screen shows: The Map Name, on the left(Fallen Humans and how many of each soldier has died), on the right(Fallen Creatures and how many of each creature has died), and whether you survived (VICTORY) or if you perished (DEFEAT) *A new supportive building, the Spell Ward, has been added to the game. The Spell Ward is a building that auto casts Healing and Boost Spells when enemies are nearby. The Spells that are cast have no impact on your current Prayer *A new enemy, the Rock Slinger (Mountain exclusive enemy) has been added to the game. It is a replacement for the Needle Neck. They are stronger and have a faster attack rate and thus are more dangerous
changedBalance Changes: *Slightly decreased the spawn points needed for some of the creatures (More creatures spawned) *Increased the gold needed per day for the majority of units by some and quite a bit for others *Increased gold cost of Fairy from 1500 to 2000 *Repairing buildings now require resources needed based on a small portion of the original cost of the building *Houses provide only +8 to population instead of +10 now *Decreased the number of mountains that spawn in The Forest *Vampires now drain 50% of their damage dealt into health *Vampire health increased from 830 to 910 and armor from 6 to 10 *The final boss's health has been massively increased *TailRipper (Boss enemy before final wave) health increased from 5000 to 11000 and armor from 0 to 5 *Mangled Lizard (1st boss enemy) health increased from 3000 to 4500 *Houses provide 40 gold per day instead of 20
fixedBug Fixes: *Fixed an issue that when villagers tasked with food or wood jobs run out of the resource, they would go to the right corner of the map. Now, they will stay near the Village Center *Fixed an issue that if villagers are somehow pushed into Watch Towers with Archers in them, the Archers in them would be pushed out. *Fixed a bug where the Stable could not be repaired
Merry Christmas everyone. Here is the new update to the game with version .0.5.5.0. There are quite a few new additions and changes so I hope you all enjoy. Below is the list of changes:
Additions/Features
*When you press 1-4 to change tasks for newly trained villagers, your village center will have an icon that displays determining which resource is being sought for *There is now a list on the right side that displays how many of each military unit you currently have *There is now an ending for completing all of the waves *There is now a stats screen that pops up when you triumph over evil or if the darkness consumes you (pathetic text that shows up when you die has been replaced by this).
The stats screen shows
The Map Name, on the left(Fallen Humans and how many of each soldier has died), on the right(Fallen Creatures and how many of each creature has died), and whether you survived (VICTORY) or if you perished (DEFEAT) *A new supportive building, the Spell Ward, has been added to the game. The Spell Ward is a building that auto casts Healing and Boost Spells when enemies are nearby. The Spells that are cast have no impact on your current Prayer *A new enemy, the Rock Slinger (Mountain exclusive enemy) has been added to the game. It is a replacement for the Needle Neck. They are stronger and have a faster attack rate and thus are more dangerous
Balance Changes: *Slightly decreased the spawn points needed for some of the creatures (More creatures spawned) *Increased the gold needed per day for the majority of units by some and quite a bit for others *Increased gold cost of Fairy from 1500 to 2000 *Repairing buildings now require resources needed based on a small portion of the original cost of the building *Houses provide only +8 to population instead of +10 now *Decreased the number of mountains that spawn in The Forest *Vampires now drain 50% of their damage dealt into health *Vampire health increased from 830 to 910 and armor from 6 to 10 *The final boss's health has been massively increased *TailRipper (Boss enemy before final wave) health increased from 5000 to 11000 and armor from 0 to 5 *Mangled Lizard (1st boss enemy) health increased from 3000 to 4500 *Houses provide 40 gold per day instead of 20
Bug Fixes: *Fixed an issue that when villagers tasked with food or wood jobs run out of the resource, they would go to the right corner of the map. Now, they will stay near the Village Center *Fixed an issue that if villagers are somehow pushed into Watch Towers with Archers in them, the Archers in them would be pushed out. *Fixed a bug where the Stable could not be repaired