What changed
1 fix1 addition1 change0 removals
addedThis small update has destroyed a few more bugs and some minor changes. Tweaks: *Made a fix that the DeathPault (Late game enemy siege unit) cannot fire if it is outside the map. It now has to been so many pixels in to begin firing
changedBalance Changes: *The Mist's (Late game enemy unit) speed has been doubled *It takes a little bit longer for the Temple to generate Prayer now *When constructing walls, the wall will stay selected so you can keep building, so you don't have to continually hold down the L key, but the L key is a fast way to select the wall without having to point your mouse down to select it
fixedBug Fixes: *Fixed a bug when villagers go outside the map, they still continue moving after the game is paused *Fixed a bug that when villagers get stuck inside of Watch Towers or Stables, they could not get out *Fixed a bug where the Sanctuary could not be repaired *Fixed a bug that when you have troops assigned to a defensive zone and when enemies are present, deleting the zone would crash the game
The Ancient Lands changes
addedThis small update has destroyed a few more bugs and some minor changes. Tweaks: *Made a fix that the DeathPault (Late game enemy siege unit) cannot fire if it is outside the map. It now has to been so many pixels in to begin firing
changedBalance Changes: *The Mist's (Late game enemy unit) speed has been doubled *It takes a little bit longer for the Temple to generate Prayer now *When constructing walls, the wall will stay selected so you can keep building, so you don't have to continually hold down the L key, but the L key is a fast way to select the wall without having to point your mouse down to select it
fixedBug Fixes: *Fixed a bug when villagers go outside the map, they still continue moving after the game is paused *Fixed a bug that when villagers get stuck inside of Watch Towers or Stables, they could not get out *Fixed a bug where the Sanctuary could not be repaired *Fixed a bug that when you have troops assigned to a defensive zone and when enemies are present, deleting the zone would crash the game
This small update has destroyed a few more bugs and some minor changes. Tweaks: *Made a fix that the DeathPault (Late game enemy siege unit) cannot fire if it is outside the map. It now has to been so many pixels in to begin firing
Balance Changes: *The Mist's (Late game enemy unit) speed has been doubled *It takes a little bit longer for the Temple to generate Prayer now *When constructing walls, the wall will stay selected so you can keep building, so you don't have to continually hold down the L key, but the L key is a fast way to select the wall without having to point your mouse down to select it
Bug Fixes: *Fixed a bug when villagers go outside the map, they still continue moving after the game is paused *Fixed a bug that when villagers get stuck inside of Watch Towers or Stables, they could not get out *Fixed a bug where the Sanctuary could not be repaired *Fixed a bug that when you have troops assigned to a defensive zone and when enemies are present, deleting the zone would crash the game