What changed
2 fixes1 addition0 changes1 removal
fixedTweaks *Projectiles have been fixed to where they now stop when the game is paused like they suppose to
addedAdditions/Features *The damage of enemy units is now tracked due to possible damage changes regarding the new enemy unit *A new enemy, the Corrupted Earth (Mountain exclusive enemy), has been put into the game. They are the replacement for the StoGolem after you progress so far in. They have more health and armor and they have an unique ability. The less health they have, the more damage they deal *Final wave music has been added
removedBalance Changes *The rate at which you gather Prayer has been decreased quite a bit. Conserve the usage and make the most out of spell usage *Stop Time Spell cost increased from 40 to 80 *Repel Evil Spell cost increased from 50 to 90 *Fortitude Spell size has increased and spell cost decreased from 125 to 75 *Fireburst Spell cost increased from 100 to 200 *Villager training time slightly increased *The Prayer Tower no longer requires Prayer to shoot. It now costs some upfront Prayer to be built instead *Prayer Tower damage decreased from 250 to 140 *Minor Defenders require 200 gold now to train and reduced Prayer cost from 20 to 1 *Maughs require 300 gold now to train and reduced Prayer cost from 25 to 3 *Brikis require 600 gold now to train and reduced Prayer cost from 60 to 7 *Guardian Spell cost decreased from 90 to 20 and summons 5 guardians instead of 3 now *The amount of stone deposits that are spawned on both maps have been decreased *Polymorph Spell cost decreased from 250 to 150 and spell size increased *Cavalry health increased from 700 to 850, and damage from 58 to 85 *Armored Pike Man health increased from 450 to 700, damage from 38 to 44, and armor from 10 to 15 *Fairy health increased from 1000 to 1100, damage from 75 to 90, and armor from 13 to 21 *Effect of Fortitude Spell increased from 15 to 25
fixedBug Fixes *Fixed the outline created by the Prayer Tower when selected *Fixed a bug that the Sanctuary gives housing
The Ancient Lands changes
fixedTweaks *Projectiles have been fixed to where they now stop when the game is paused like they suppose to
addedAdditions/Features *The damage of enemy units is now tracked due to possible damage changes regarding the new enemy unit *A new enemy, the Corrupted Earth (Mountain exclusive enemy), has been put into the game. They are the replacement for the StoGolem after you progress so far in. They have more health and armor and they have an unique ability. The less health they have, the more damage they deal *Final wave music has been added
removedBalance Changes *The rate at which you gather Prayer has been decreased quite a bit. Conserve the usage and make the most out of spell usage *Stop Time Spell cost increased from 40 to 80 *Repel Evil Spell cost increased from 50 to 90 *Fortitude Spell size has increased and spell cost decreased from 125 to 75 *Fireburst Spell cost increased from 100 to 200 *Villager training time slightly increased *The Prayer Tower no longer requires Prayer to shoot. It now costs some upfront Prayer to be built instead *Prayer Tower damage decreased from 250 to 140 *Minor Defenders require 200 gold now to train and reduced Prayer cost from 20 to 1 *Maughs require 300 gold now to train and reduced Prayer cost from 25 to 3 *Brikis require 600 gold now to train and reduced Prayer cost from 60 to 7 *Guardian Spell cost decreased from 90 to 20 and summons 5 guardians instead of 3 now *The amount of stone deposits that are spawned on both maps have been decreased *Polymorph Spell cost decreased from 250 to 150 and spell size increased *Cavalry health increased from 700 to 850, and damage from 58 to 85 *Armored Pike Man health increased from 450 to 700, damage from 38 to 44, and armor from 10 to 15 *Fairy health increased from 1000 to 1100, damage from 75 to 90, and armor from 13 to 21 *Effect of Fortitude Spell increased from 15 to 25
fixedBug Fixes *Fixed the outline created by the Prayer Tower when selected *Fixed a bug that the Sanctuary gives housing
This is an update mainly regarding power production and various power costs. Below is the list of overall changes:
Tweaks *Projectiles have been fixed to where they now stop when the game is paused like they suppose to
Additions/Features *The damage of enemy units is now tracked due to possible damage changes regarding the new enemy unit *A new enemy, the Corrupted Earth (Mountain exclusive enemy), has been put into the game. They are the replacement for the StoGolem after you progress so far in. They have more health and armor and they have an unique ability. The less health they have, the more damage they deal *Final wave music has been added
Balance Changes *The rate at which you gather Prayer has been decreased quite a bit. Conserve the usage and make the most out of spell usage *Stop Time Spell cost increased from 40 to 80 *Repel Evil Spell cost increased from 50 to 90 *Fortitude Spell size has increased and spell cost decreased from 125 to 75 *Fireburst Spell cost increased from 100 to 200 *Villager training time slightly increased *The Prayer Tower no longer requires Prayer to shoot. It now costs some upfront Prayer to be built instead *Prayer Tower damage decreased from 250 to 140 *Minor Defenders require 200 gold now to train and reduced Prayer cost from 20 to 1 *Maughs require 300 gold now to train and reduced Prayer cost from 25 to 3 *Brikis require 600 gold now to train and reduced Prayer cost from 60 to 7 *Guardian Spell cost decreased from 90 to 20 and summons 5 guardians instead of 3 now *The amount of stone deposits that are spawned on both maps have been decreased *Polymorph Spell cost decreased from 250 to 150 and spell size increased *Cavalry health increased from 700 to 850, and damage from 58 to 85 *Armored Pike Man health increased from 450 to 700, damage from 38 to 44, and armor from 10 to 15 *Fairy health increased from 1000 to 1100, damage from 75 to 90, and armor from 13 to 21 *Effect of Fortitude Spell increased from 15 to 25
Bug Fixes *Fixed the outline created by the Prayer Tower when selected *Fixed a bug that the Sanctuary gives housing