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Steam News3 August 202615d ago

Development Update 34 - Structure upgrades, resource check, soft enemy lock

Hi, this time I've been buried in UI logic. Added systems to calculate resources need to upgrade a structure in base hub and later decrease gathered resources, show upgrade panel and upgrade cost on hovering the upgrade

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Full Temple of Eternal Suffering update

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What changed

2 fixes11 additions0 changes0 removals
  • UI and audio
  • Gameplay
fixedHi, this time I've been buried in UI logic. Added systems to calculate resources need to upgrade a structure in base hub and later decrease gathered resources, show upgrade panel and upgrade cost on hovering the upgrade button. Added logic to increase item slots when it's needed. On top of that I've managed to add Soft Enemy Lock wile using melee combta witch makes the combat feel way better, and fixed destructible objects spawning from opacity.
addedAdded logic for creating resource requirements for upgrades. Added resource check for upgrades. Updated a bit Inventiry ui visuals.
addedAdded base for upgrading Retrieve machine with logic to increase retrieve slots amount and to save and load the values. Added upgrade description text to machine with data taken from Data Table.
addedAdded logic for showing upgrade cost on Inventory screen. Added logic to decrease resources when buying upgrades. Changed retrieve machine saving inventory slots logic.
addedAdded logic to properly take resources when upgrading structures. Updated Inventory UI to display upgrade costs. Added logic to select proper upgrade level with assigned cost.
fixedFixed destructible enviro objects to spawn from opacity. Updated item and debug settings.

Temple of Eternal Suffering changes

fixedHi, this time I've been buried in UI logic. Added systems to calculate resources need to upgrade a structure in base hub and later decrease gathered resources, show upgrade panel and upgrade cost on hovering the upgrade button. Added logic to increase item slots when it's needed. On top of that I've managed to add Soft Enemy Lock wile using melee combta witch makes the combat feel way better, and fixed destructible objects spawning from opacity.
addedAdded logic for creating resource requirements for upgrades. Added resource check for upgrades. Updated a bit Inventiry ui visuals.
addedAdded base for upgrading Retrieve machine with logic to increase retrieve slots amount and to save and load the values. Added upgrade description text to machine with data taken from Data Table.
addedAdded logic for showing upgrade cost on Inventory screen. Added logic to decrease resources when buying upgrades. Changed retrieve machine saving inventory slots logic.
addedAdded logic to properly take resources when upgrading structures. Updated Inventory UI to display upgrade costs. Added logic to select proper upgrade level with assigned cost.

Hi, this time I've been buried in UI logic. Added systems to calculate resources need to upgrade a structure in base hub and later decrease gathered resources, show upgrade panel and upgrade cost on hovering the upgrade button. Added logic to increase item slots when it's needed. On top of that I've managed to add Soft Enemy Lock wile using melee combta witch makes the combat feel way better, and fixed destructible objects spawning from opacity.

  • Added logic for creating resource requirements for upgrades. Added resource check for upgrades. Updated a bit Inventiry ui visuals.

  • Added base for upgrading Retrieve machine with logic to increase retrieve slots amount and to save and load the values. Added upgrade description text to machine with data taken from Data Table.

  • Added logic for showing upgrade cost on Inventory screen. Added logic to decrease resources when buying upgrades. Changed retrieve machine saving inventory slots logic.

  • Added logic to properly take resources when upgrading structures. Updated Inventory UI to display upgrade costs. Added logic to select proper upgrade level with assigned cost.

  • Fixed destructible enviro objects to spawn from opacity. Updated item and debug settings.

  • Added base for angle based distance check for enemy during attack.

  • Finished melee rotation check logic - now hero will have a soft rotation adjustment in the direction of the enemy that is within a certain angle from between the hero and mouse cursor for better combat feel (Only for mouse and keyboard for now)

  • Updated Retrieve machine upgrade UI with added visuals, max lvl change and block further upgrades. Added new upgrade sound. Started working on Forge UI panel.

  • Updated showing proper inventory windows logic. Added base for new Forge UI panel. Added base for item transfer to new forge panel.

  • Moved structure upgrade logic to a separate panel that will be used for all structures. Added switch on inventory creation to a cleaner approach in selecting what panel to display. Added new placeholder item upgrade actor.

  • Added new Master BP for Structures, started moving global logic to that BP and cleaning up other Structure objects.

  • Added levels to other upgradable structures. Added new structures to saved game. Moved assets location.

  • Added new material requirements for all current structure upgrades.

Thank you for reading this Dev Update, and I will see you in the next one :)

Wojtek Michael Wisniewski

Source

Steam News / 3 August 2026

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