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Steam News13 July 20261mo ago

Development Update 31 - Destructible Enviro Objects

Hi, this time I've focused on destructible enviro objects and started working on new gatherable resources for item crafting, upgrading etc.

Full notes

Full Temple of Eternal Suffering update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes13 additions0 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
addedHi, this time I've focused on destructible enviro objects and started working on new gatherable resources for item crafting, upgrading etc. Now every hero skill and attack in the game can destroy some objects that can drop some materials or items.
addedAdded new Destructible assets. Updating asset collisions.
addedAdded new destructible asset. Changed destruction settings and adjusted dissolve materials.
addedAdded Destroyed Wood sounds. Changed destructible objects logic to work from code, rather then collisions based.
addedCreated helper functions for new trace for destructible objects logic. Added new traced logic for All special weapon skills and some character skills.
addedAdded trace destructible objects logic to all skills and other damage type attacks. Adjusted logic for showing laser pointer with various ranged weapons.

Temple of Eternal Suffering changes

addedHi, this time I've focused on destructible enviro objects and started working on new gatherable resources for item crafting, upgrading etc. Now every hero skill and attack in the game can destroy some objects that can drop some materials or items.
addedAdded new Destructible assets. Updating asset collisions.
addedAdded new destructible asset. Changed destruction settings and adjusted dissolve materials.
addedAdded Destroyed Wood sounds. Changed destructible objects logic to work from code, rather then collisions based.
addedCreated helper functions for new trace for destructible objects logic. Added new traced logic for All special weapon skills and some character skills.

Hi, this time I've focused on destructible enviro objects and started working on new gatherable resources for item crafting, upgrading etc. Now every hero skill and attack in the game can destroy some objects that can drop some materials or items.

  • Added new Destructible assets. Updating asset collisions.

  • Added new destructible asset. Changed destruction settings and adjusted dissolve materials.

  • Added Destroyed Wood sounds. Changed destructible objects logic to work from code, rather then collisions based.

  • Created helper functions for new trace for destructible objects logic. Added new traced logic for All special weapon skills and some character skills.

  • Added trace destructible objects logic to all skills and other damage type attacks. Adjusted logic for showing laser pointer with various ranged weapons.

  • Added new Destructible objects. Changed logic for spawning destructible objects in dungeon generator. Updated destructible object settings. Added more destructible objects spawn points in dungeon segments. Added obstacles to destructible objects.

  • Added destructible assets to enviro objects. Updated destructible global settings.

  • Optimized logic for spawning Destructible objects. Now the spawn occurs per room that the player enters. Removed additional Destro objects from other enviro elements. Added additional damage for ranged attacks when the enemy intersects the players body. Added seperated folder for spawning destructibles and Extraction Machine in master room BP.

  • Prepared base for adding new resource types. Added new test resource.

  • Added new Resource types. Added base logic for calculating resources gathered during run that later can be added to the main resources.

  • Turned off destroy item from inventory logic. Added logic for decreasing gathered resources upon hero death.

  • Added new class to all SFX audio files as a base to controll audio. Updated inventory UI with all new resources. Changed logic for updating resources in inventory screen. Added mute logic for all sfx audio while level is loading.

Thank you for reading this Dev Update, and I will see you in the next one :)

Wojtek Michael Wisniewski

Source

Steam News / 13 July 2026

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