Full notes
Full Temple of Eternal Suffering update
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What changed
- Gameplay
- UI and audio
- Balance
Temple of Eternal Suffering changes
Hi, this time I've focused on destructible enviro objects and started working on new gatherable resources for item crafting, upgrading etc. Now every hero skill and attack in the game can destroy some objects that can drop some materials or items.
Added new Destructible assets. Updating asset collisions.
Added new destructible asset. Changed destruction settings and adjusted dissolve materials.
Added Destroyed Wood sounds. Changed destructible objects logic to work from code, rather then collisions based.
Created helper functions for new trace for destructible objects logic. Added new traced logic for All special weapon skills and some character skills.
Added trace destructible objects logic to all skills and other damage type attacks. Adjusted logic for showing laser pointer with various ranged weapons.
Added new Destructible objects. Changed logic for spawning destructible objects in dungeon generator. Updated destructible object settings. Added more destructible objects spawn points in dungeon segments. Added obstacles to destructible objects.
Added destructible assets to enviro objects. Updated destructible global settings.
Optimized logic for spawning Destructible objects. Now the spawn occurs per room that the player enters. Removed additional Destro objects from other enviro elements. Added additional damage for ranged attacks when the enemy intersects the players body. Added seperated folder for spawning destructibles and Extraction Machine in master room BP.
Prepared base for adding new resource types. Added new test resource.
Added new Resource types. Added base logic for calculating resources gathered during run that later can be added to the main resources.
Turned off destroy item from inventory logic. Added logic for decreasing gathered resources upon hero death.
Added new class to all SFX audio files as a base to controll audio. Updated inventory UI with all new resources. Changed logic for updating resources in inventory screen. Added mute logic for all sfx audio while level is loading.
Thank you for reading this Dev Update, and I will see you in the next one :)
Wojtek Michael Wisniewski
Source
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