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Steam News20 July 202629d ago

Development Update 32 - New gatherable materials

Hi, this time I have mainly focused on adding new resources to the game. Enemies, destructible objects and other events can now drop certain resources (Materials) for crafting and to exchange for upgrades etc.

Full notes

Full Temple of Eternal Suffering update

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What changed

3 fixes10 additions1 change0 removals
  • UI and audio
  • Gameplay
  • Balance
fixedHi, this time I have mainly focused on adding new resources to the game. Enemies, destructible objects and other events can now drop certain resources (Materials) for crafting and to exchange for upgrades etc. Aside from that I've fixed some minor bugs, and started working on UI screens for showing new resources in inventory and at the end of the dungeon run.
addedAdded new resource models. Added new textures. Updated metal material with new roughness logic. Updated material parameters.
addedAdded new triplanar material function. Global Metal adjustments. Updated PurificationVial model.
changedUpdated Metal material. Moved Resource SM meshes. Changed PurificationVial model.
addedUpdated resource model. Added new logic for selecting resources to spawn including rarity type. Implemented new spawn logic to almost all spawners. Updated resource particle fx.
fixedChanged hero projectile logic to the same trace as for destructible objects. Fixed Throw weapon spawn to show weapon mesh. Added new select resource logic to all item spawners. Added back resource magnet spawn with adjusted logic.

Temple of Eternal Suffering changes

fixedHi, this time I have mainly focused on adding new resources to the game. Enemies, destructible objects and other events can now drop certain resources (Materials) for crafting and to exchange for upgrades etc. Aside from that I've fixed some minor bugs, and started working on UI screens for showing new resources in inventory and at the end of the dungeon run.
addedAdded new resource models. Added new textures. Updated metal material with new roughness logic. Updated material parameters.
addedAdded new triplanar material function. Global Metal adjustments. Updated PurificationVial model.
changedUpdated Metal material. Moved Resource SM meshes. Changed PurificationVial model.
addedUpdated resource model. Added new logic for selecting resources to spawn including rarity type. Implemented new spawn logic to almost all spawners. Updated resource particle fx.

Hi, this time I have mainly focused on adding new resources to the game. Enemies, destructible objects and other events can now drop certain resources (Materials) for crafting and to exchange for upgrades etc. Aside from that I've fixed some minor bugs, and started working on UI screens for showing new resources in inventory and at the end of the dungeon run.

  • Added new resource models. Added new textures. Updated metal material with new roughness logic. Updated material parameters.

  • Added new triplanar material function. Global Metal adjustments. Updated PurificationVial model.

  • Updated Metal material. Moved Resource SM meshes. Changed PurificationVial model.

  • Updated resource model. Added new logic for selecting resources to spawn including rarity type. Implemented new spawn logic to almost all spawners. Updated resource particle fx.

  • Changed hero projectile logic to the same trace as for destructible objects. Fixed Throw weapon spawn to show weapon mesh. Added new select resource logic to all item spawners. Added back resource magnet spawn with adjusted logic.

  • Updated Resource magnet spawn and pickup logic. Fixed visuals for plasma cannon AOE effect and changed damage type to not stagger enemies. Added new logic to stop root motion attacks while close to enemy and facing the enemy at a certain degree to not go past them with the animation.

  • Changed Hero max walk speed and animation speed. Added smooth rotation change while melee attacking. Added new smooth rotation to all special melee weapon attacks.

  • Added new mech eject animation when DNA Device is being picked up. Added logic to Eject hero while picking up DNA device. Updated DNA fountain spawn logic. Adjusted Hero and Mech mesh position to better stick to the ground.

  • Prepared base for showing Run resources gathered UI screen. Added debug add resource logic. Updated Resources DT names.

  • WIP - Updated logic for resource end screen. Changed visuals for resource cards. Added new test resource icon.

  • Added new resource icons. Updated Resource cards visuals. Added resource lost logic for resource cards. Updated resource visuals for character screen.

  • Changed Recource value type. Updated resource calculation at the end of the run. WIP added retrieve machine inventory collected item box to the resource screen.

  • Added logic for not showing comparison tooltips on end run screen. Disabled Hero rotation change while dead.

Thank you for reading this Dev Update, and I will see you in the next one :)

Wojtek Michael Wisniewski

Source

Steam News / 20 July 2026

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