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Steam News27 July 202622d ago

Development Update 33 - After Death Summary Screen and Animations

Hi, last week I have focused on the end run screen (summary of gathered materials and equipment), and some flavor after death camera movement and animations as well as moving some UI panels to other places for easier im

Full notes

Full Temple of Eternal Suffering update

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What changed

0 fixes8 additions4 changes0 removals
  • UI and audio
  • Gameplay
changedHi, last week I have focused on the end run screen (summary of gathered materials and equipment), and some flavor after death camera movement and animations as well as moving some UI panels to other places for easier implementation later on.
addedAdded animation for moving combat UI assets outside of screen. Added event call for removing interact widget after player death. Added resource slot repositioning after number of resources is smaller than to have 2 lines of resource slots on the screen. Removed some old End Run UI screen assets from the UI.
addedWIP adding after death camera zoom logic for hero.
addedAdded new Retrieve Hero Hook model and animations. Added base for retrieving hero after death.
addedAdded new death animation and updated. Hero Harpoon after death animations. Added base FX for Hero retrieve.
addedAdded new Hero Retrieve Harpoon SFX. Added new sequences (fade and hero extract) to the after hero death logic.

Temple of Eternal Suffering changes

changedHi, last week I have focused on the end run screen (summary of gathered materials and equipment), and some flavor after death camera movement and animations as well as moving some UI panels to other places for easier implementation later on.
addedAdded animation for moving combat UI assets outside of screen. Added event call for removing interact widget after player death. Added resource slot repositioning after number of resources is smaller than to have 2 lines of resource slots on the screen. Removed some old End Run UI screen assets from the UI.
addedWIP adding after death camera zoom logic for hero.
addedAdded new Retrieve Hero Hook model and animations. Added base for retrieving hero after death.
addedAdded new death animation and updated. Hero Harpoon after death animations. Added base FX for Hero retrieve.

Hi, last week I have focused on the end run screen (summary of gathered materials and equipment), and some flavor after death camera movement and animations as well as moving some UI panels to other places for easier implementation later on.

  • Added animation for moving combat UI assets outside of screen. Added event call for removing interact widget after player death. Added resource slot repositioning after number of resources is smaller than to have 2 lines of resource slots on the screen. Removed some old End Run UI screen assets from the UI.

  • WIP adding after death camera zoom logic for hero.

  • Added new Retrieve Hero Hook model and animations. Added base for retrieving hero after death.

  • Added new death animation and updated. Hero Harpoon after death animations. Added base FX for Hero retrieve.

  • Added new Hero Retrieve Harpoon SFX. Added new sequences (fade and hero extract) to the after hero death logic.

  • Added new destructible sounds. Fixed edge case when hero dies while retrieve machine is disappearing to prevent the disappearance when a certain UI panel is visible. Added new dust FX to object destruction.

  • Adjusted tracing for destructible for skill projectiles. Added logic to not trigger multiple horde spawners when one is active.

  • Moving Storage inventory to Normal inventory and adding a switch to change certain UI panels.

  • Updated item transferring logic from and to retrieve machine slots. Moved the retrieve slot now inventory UI.

  • Added storage containter to inventory screen. Added new logic for enabling storage in the inventory. Added logic for switching Inventory names with the current inventory state opened.

  • Prepared base for needed resource upgrades in retrieve machine panel UI.

Thank you for reading this Dev Update, and I will see you in the next one :)

Wojtek Michael Wisniewski

Source

Steam News / 27 July 2026

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