Full notes
Full Teamkill update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- UI and audio
- Fixes
- Store
Don't mind the version skip, there was another build that only removed the April fools stuff, that wasn't published
Nothing exciting, just some fixes & hacks this time around.
Been making some progress towards being able to host dedicated servers, nothing to show for that quite yet but it's in the works!
CHANGES/ADDITIONS
Hit detection is now handled client-side to help the issue of higher-ping players having to lead their shots
April fools voice packs have been removed
Lowered graphics requirements (Mostly related to antialiasing and shadows/lighting) -- graphics settings options still to-do, I'm sorry!!
FIXES
Server now sends latest world state to connecting players instead of oldest.
Server now tries to wait until all players have spawned before sending a world state.
Spawn protection is no longer a host-exclusive privilege -- it should apply to EVERYONE now
Hide & Seek mode no longer uses spawn protection
Fixed game-mode settings not applying properly if mode was changed from the lobby screen
Fixed matches lacking music if host is using custom music packs clients don't have
Some fixes related to pre-game setup that wouldn't normally occur during regular play, but were causing issues behind the scenes. A LOT to fix here, still. Code is hard.
Source
Changelog.gg summarizes and formats this update. How we read updates.
