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Steam News23 June 20224y ago

Teamkill 0.1.6.0 - Bots!

CHANGES BOTS First draft of multiplayer bots! They're dumb and performance can take a big hit for the host when adding many of them, but they can still run, shoot, spam taunts, use really dumb team names and fall off cl

Full notes

Full Teamkill update

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What changed

10 fixes3 additions0 changes0 removals
  • Server
  • Maps
  • Performance
  • UI and audio
  • Fixes
  • Gameplay
addedCHANGESBOTS First draft of multiplayer bots! They're dumb and performance can take a big hit for the host when adding many of them, but they can still run, shoot, spam taunts, use really dumb team names and fall off cliffs! That's like.. 70% of a real player already! Bot count can be adjusted in the server settings next to max players
addedCHANGESMAP CHANGES Aperture has had an extension, giving a new route to the 2nd floor and accessibility ramps for the 3rd floor Skylines gained another song! Aperture & Skylines' lists of randomly selected songs have been changed
addedCHANGESOTHER SMALL STUFF Teamguy's arm uses IK, it should be a little more obvious where players are looking while moving, though this needs work. Slight changes to how the game searches for custom content on startup and after downloading from Workshop Default network tick rate has been lowered to 64, since hits are handled client-side. You can still set this back to 128 in the host settings, though. You can press F4 to toggle between third/first person (this isn't actually new but shhhhhhhhh)
fixedFIXESFixed server sending player state for players while they're being spawned
fixedFIXESFixed crash during join-in-progress if a team change was called on a player that wasn't fully loaded
fixedFIXESFixed error spam when joining in progress due to movement sounds

CHANGES

  • BOTS

    First draft of multiplayer bots! They're dumb and performance can take a big hit for the host when adding many of them, but they can still run, shoot, spam taunts, use really dumb team names and fall off cliffs! That's like.. 70% of a real player already!

    Bot count can be adjusted in the server settings next to max players

  • MAP CHANGES

    Aperture has had an extension, giving a new route to the 2nd floor and accessibility ramps for the 3rd floor

    Skylines gained another song!

    Aperture & Skylines' lists of randomly selected songs have been changed

  • OTHER SMALL STUFF

    Teamguy's arm uses IK, it should be a little more obvious where players are looking while moving, though this needs work.

    Slight changes to how the game searches for custom content on startup and after downloading from Workshop

    Default network tick rate has been lowered to 64, since hits are handled client-side. You can still set this back to 128 in the host settings, though.

    You can press F4 to toggle between third/first person (this isn't actually new but shhhhhhhhh)

FIXES

  • Fixed server sending player state for players while they're being spawned

  • Fixed crash during join-in-progress if a team change was called on a player that wasn't fully loaded

  • Fixed error spam when joining in progress due to movement sounds

  • Fixed error when trying to play announcer lines with no announcer sounds loaded

  • Fixed error when closing pause/escape menu between rounds

  • Fixed game trying hit detection while not being able to identify who the attacker is

  • Fixed maximum RNG roll being 99 instead of 100

  • Fixed possible crash when ending a killstreak between rounds

  • List of teams / player settings are now cleaned between rounds (this was causing an issue with bots)

  • Fixed very important, utmost severe issue of the Teamkill logo having a seam on the end, due to being set as a repeating texture

Source

Steam News / 23 June 2022

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