Full notes
Full Teamkill update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Maps
- Performance
- UI and audio
- Fixes
- Gameplay
CHANGES
BOTS
First draft of multiplayer bots! They're dumb and performance can take a big hit for the host when adding many of them, but they can still run, shoot, spam taunts, use really dumb team names and fall off cliffs! That's like.. 70% of a real player already!
Bot count can be adjusted in the server settings next to max players
MAP CHANGES
Aperture has had an extension, giving a new route to the 2nd floor and accessibility ramps for the 3rd floor
Skylines gained another song!
Aperture & Skylines' lists of randomly selected songs have been changed
OTHER SMALL STUFF
Teamguy's arm uses IK, it should be a little more obvious where players are looking while moving, though this needs work.
Slight changes to how the game searches for custom content on startup and after downloading from Workshop
Default network tick rate has been lowered to 64, since hits are handled client-side. You can still set this back to 128 in the host settings, though.
You can press F4 to toggle between third/first person (this isn't actually new but shhhhhhhhh)
FIXES
Fixed server sending player state for players while they're being spawned
Fixed crash during join-in-progress if a team change was called on a player that wasn't fully loaded
Fixed error spam when joining in progress due to movement sounds
Fixed error when trying to play announcer lines with no announcer sounds loaded
Fixed error when closing pause/escape menu between rounds
Fixed game trying hit detection while not being able to identify who the attacker is
Fixed maximum RNG roll being 99 instead of 100
Fixed possible crash when ending a killstreak between rounds
List of teams / player settings are now cleaned between rounds (this was causing an issue with bots)
Fixed very important, utmost severe issue of the Teamkill logo having a seam on the end, due to being set as a repeating texture
Source
Changelog.gg summarizes and formats this update. How we read updates.
