Full notes
Full Teamkill update
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Repeated intro
Hey guys, it's been a little bit since the last update, and making new things is hard, so I've decided to stop doing that so I can bring back the old.
What changed
- Gameplay
- UI and audio
- Performance
- Fixes
- Server
Teamkill changes
CHANGES/ADDITIONS
TEAMPILL IS REAL! After much consideration, I've decided to finally revert back to the good old days of pre-Steam Teamkill in the form of the Teampill mutator plus new mutator system allowing for some changes to gameplay that don't warrant their own gamemodes, hopefully allowing for some more options down the line.
A TON of Teampill exclusive voice lines, from 3 new announcers and a new Teamguy voice this week only
New music track, "FF6C00", by me, Niko :)
Made post-match cameras more exciting
Updated how player and announcer voices are handled
Credits updated
Confiscated Teamguy's grape soda
FIXES
Fixed rare issue where server would send an invalid world state and crash clients
Fixed issue where Host Menu options would constantly refresh while entering changes
Fixed issue where new player information would be sent twice when changed, in lobbies
Fixed issue where the options menu wouldn't show the right values
Reversed weird backwards IP workaround thing, since the issue has been fixed
Current gamemode information/settings now clears when disconnecting from a server
Added some checks to make sure game resources aren't being cached twice at startup
(Hopefully) fixed lobby screen not updating properly when new players join
Replaced the locks on the Teampill cabinet
Source
Changelog.gg summarizes and formats this update. How we read updates.
