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Steam News21 March 20224y ago

Week 13: Bug Report

Look at all these bugs we found! ːsteamthisː (Apologies to all entomologists reading this. We know most of them are not true bugs, but they were simply too cute not to include.) Welcome to yet another weekly update!

In this update2

Full notes

Full Team Ice Cream VR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition2 changes0 removals
  • Gameplay
  • Fixes
  • Compatibility
addedFor those new here, we post weekly updates with the goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts!
changedSo What's New?We are fully on track again (yes, the updated trailer is actually up now ːsteamfacepalmː) and still running a full week ahead of schedule. Okay, let's take a look at our bug collecting efforts.
fixedBug TrophiesA bug that was fixed a few weeks ago that caused customers to walk as if they couldn't quite stomach our product.
fixedBug TrophiesWe found and fixed a number of smaller bugs (such as objects remaining highlighted when they shouldn't or customers' feet emitting sand dust while walking on wood.)
changedBug TrophiesWe also looked into the already known issue of crabs and seagulls sometimes becoming stuck with no apparent obstacles, but determined that we will need more time to fix that one and delegated it to the final pre-beta bug hunt.

Team Ice Cream VR changes

addedFor those new here, we post weekly updates with the goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts!
changedWe are fully on track again (yes, the updated trailer is actually up now ːsteamfacepalmː) and still running a full week ahead of schedule. Okay, let's take a look at our bug collecting efforts.
fixedA bug that was fixed a few weeks ago that caused customers to walk as if they couldn't quite stomach our product.
fixedWe found and fixed a number of smaller bugs (such as objects remaining highlighted when they shouldn't or customers' feet emitting sand dust while walking on wood.)
changedWe also looked into the already known issue of crabs and seagulls sometimes becoming stuck with no apparent obstacles, but determined that we will need more time to fix that one and delegated it to the final pre-beta bug hunt.

Look at all these bugs we found! ːsteamthisː (Apologies to all entomologists reading this. We know most of them are not true bugs, but they were simply too cute not to include.)

Welcome to yet another weekly update!

For those new here, we post weekly updates with the goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts!

So What's New?

Our first big bug hunting week is over and we caught some good ones! We'll go into a little more detail below, but first let's keep up with tradition and start by covering our goals from last week to see how we did:

Plans for Week 13

TaskETA
Steam post imageActually upload trailer and screenshots featuring updated visuals. No, really!Week 12
Steam post imageFind all the bugs.Week 13
Steam post imageFix smaller bugs that we find, take note of any bigger bugs that need time scheduledWeek 13

Table shows up-to-date progress along with ETA for active targets, if any.

We are fully on track again (yes, the updated trailer is actually up now ːsteamfacepalmː) and still running a full week ahead of schedule. Okay, let's take a look at our bug collecting efforts.

Bug Trophies

A bug that was fixed a few weeks ago that caused customers to walk as if they couldn't quite stomach our product.

We found and fixed a number of smaller bugs (such as objects remaining highlighted when they shouldn't or customers' feet emitting sand dust while walking on wood.)

We also looked into the already known issue of crabs and seagulls sometimes becoming stuck with no apparent obstacles, but determined that we will need more time to fix that one and delegated it to the final pre-beta bug hunt.

All-in-all, we found less bugs than we had expected. Hopefully due to there simply not being too many to find as opposed to us being bad at finding them, of course. ːsteamhappyː

Plans for Week 14

TaskETA
Steam post imageImplement customer deliveryWeek 13

Table shows next week's targets.

Not exactly a massive list this time around, but an important step getting us a little closer to Beachville being considered complete.

We need to implement the system that determines how many and what type of customers arrive and actually spawns them. Right now we actually have a really basic "hack" in place to simulate it while testing.

That will then lead us to next week, during which we will be creating some more vehicle assets to put the cherry on top. Right now we only have the yellow taxi cab you can see in the trailer.

That's it for this week!

Want to keep track of our progress? Check out this post on our Steam discussion forums, it has a lot more details on what we hope to accomplish and by when we hope to be done, including monthly targets!

Source

Steam News / 21 March 2022

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