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Steam News23 May 20224y ago

Week 21: What's in Store?

Hmm... Bargain bin? I wonder what that could be about? Also, why is it outside? Welcome to yet another weekly update!

In this update3

Full notes

Full Team Ice Cream VR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions6 changes0 removals
  • Gameplay
  • Events
  • Store
addedFor those new here, we post weekly updates with the goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts!
changedUpdate to our Update!Steam has informed us that they intend to run a VR-focused event called VR Fest. In celebration of it, we will switch gears and be laser focused on getting a smooth demo done in time to participate. ːsteamhappyː
changedUpdate to our Update!Unfortunately that means we won't have time to post these weekly updates anymore until week 33 (we're on vacation weeks 31 to 33). We will instead be working on ironing out any and all bugs we can find and improving all aspects of gameplay included in the demo.
changedSo What's New?This week we have some news regarding the store, but let's not forget our tradition of starting by covering our goals from last week as usual to see how we did.
addedSo What's New?Okay, so there's actually nothing new there, literally just a changed date. ːsteamboredː
changedDetailsNow, with the boring stuff out of the way, let's get to the news. Those of you who read this every week will remember our design for the store. Well, you can throw that image out entirely!

Team Ice Cream VR changes

addedFor those new here, we post weekly updates with the goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts!
changedSteam has informed us that they intend to run a VR-focused event called VR Fest. In celebration of it, we will switch gears and be laser focused on getting a smooth demo done in time to participate. ːsteamhappyː
changedUnfortunately that means we won't have time to post these weekly updates anymore until week 33 (we're on vacation weeks 31 to 33). We will instead be working on ironing out any and all bugs we can find and improving all aspects of gameplay included in the demo.
changedThis week we have some news regarding the store, but let's not forget our tradition of starting by covering our goals from last week as usual to see how we did.
addedOkay, so there's actually nothing new there, literally just a changed date. ːsteamboredː

Hmm... Bargain bin? I wonder what that could be about? Also, why is it outside?

Welcome to yet another weekly update!

For those new here, we post weekly updates with the goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts!

Update to our Update!

Steam has informed us that they intend to run a VR-focused event called VR Fest. In celebration of it, we will switch gears and be laser focused on getting a smooth demo done in time to participate. ːsteamhappyː

Unfortunately that means we won't have time to post these weekly updates anymore until week 33 (we're on vacation weeks 31 to 33). We will instead be working on ironing out any and all bugs we can find and improving all aspects of gameplay included in the demo.

See you all at the fest! Hope you enjoy our demo!

So What's New?

This week we have some news regarding the store, but let's not forget our tradition of starting by covering our goals from last week as usual to see how we did.

Plans for Week 20

TaskETA
Steam post imageImplement the upgrades storeWeek 24

Table shows up-to-date progress along with ETA for active targets, if any.

Okay, so there's actually nothing new there, literally just a changed date. ːsteamboredː

Details

Now, with the boring stuff out of the way, let's get to the news. Those of you who read this every week will remember our design for the store. Well, you can throw that image out entirely!

When implementing the store with actual style-matching assets, we realized that an indoor store just did not give the right vibe and decided that ultimately an outdoor setting would be more fitting. It never rains in Beachville anyway, right? ːsteamhappyː

More Details

[expand type="details"]

Oh, did we mention this won't cause any extra delay?

Level design will take a little longer as outdoors are messier than indoors, but we will also be able to re-use more Beachville assets, which means that we're now around 70% there for visual assets. In other words, the two should cancel each other out.

Still wondering what the bargain bin thing is about? Well, keep wondering, because we're not quite ready to disclose it. Yet. Maaaybe next week?

[/expand]

Plans for Week 33

TaskETA
Steam post imageImplement the upgrades storeWeek 24 36

Table shows upcoming targets.

This week we will continue working on the implementation of the in-game store. Our goal for the store is to be done by mid-June, more specifically by the end of week 24.

The new (post VR Fest) goal is for the store to be done by mid-September.

That's it for this week!

Want to keep track of our progress? Check out this post on our Steam discussion forums, it has a lot more details on what we hope to accomplish and by when we hope to be done, including monthly targets!

Source

Steam News / 23 May 2022

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