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Full notes
Full Team Ice Cream VR update
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What changed
- Gameplay
- UI and audio
Team Ice Cream VR changes
Welcome to yet another weekly update!
For those new here, we post weekly updates with a goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts!
So What's New?
Aside from our now-continuous video editing fail, there isn't much to write about this week. Let's start by covering our goals from last week as usual and see how we did:
Plans for Week 12
Task ETA Steam post image Actually upload trailer and screenshots featuring updated visuals End of February Steam post image Create audio effects for the menu Week 12 Steam post image Polish menu experience (in particular for the VR player) Week 12 Table shows up-to-date progress along with ETA for active targets, if any.
We did not publish the trailer last week as promised.
We mentioned in our last post that the delay was our own fault, but did not go into more detail. The problem was our own inexperience when it comes to video editing. We thought we had it all figured out last week, but ran into further issues when trying to encode the video.
We finally gave up and moved to a more expensive but much more convenient piece of software. After spending the end of last week getting our bearings, the trailer is nearly ready and will finally be up by Wednesday.
We are sorry for the delay and recognize that we need to do a better job assessing our abilities before setting deadlines for non-development related tasks in the future.
In less frustrating news, we are still running about a week ahead of schedule! We finished making sounds for the menu and improving the VR experience, so the development part is on track as it should.
Next week (well, this week, as we are running a week ahead!) we are getting our nets ready for our first big bug hunting week!
Plans for Week 13
| Task | ETA | |
|---|---|---|
| Steam post image | Actually upload trailer and screenshots featuring updated visuals. No, really! | Week 12 |
| Steam post image | Find all the bugs. | Week 13 |
| Steam post image | Fix smaller bugs that we find, take note of any bigger bugs that need time scheduled | Week 13 |
Table shows next week's targets.
So this week's focus will be purely on bug hunting. We already know of a few minor annoyances, but there are always more hiding around that are difficult to find without actually playing the game.
That's it for this week!
Want to keep track of our progress? Check out this post on our Steam discussion forums, it has a lot more details on what we hope to accomplish and by when we hope to be done, including monthly targets!
Source
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