In this update3
Full notes
Full Team Ice Cream VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Store
Team Ice Cream VR changes
What you should be seeing in the screenshots section right now, if not for a little mishap on our end.
Welcome to yet another weekly update!
For those new here, we post weekly updates with a goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts!
So What's New?
Just like last week, this week there isn't much to write about. That said, let's start by covering our goals from last week as usual and see how we did:
Plans for Week 11
Task ETA Steam post image Create a new trailer featuring updated visuals End of February Steam post image Implement actual menus using the new system End of Week 11 Table shows up-to-date progress along with previous week's ETA targets.
Last week we said the trailer and new screenshots should be up during the week, but unfortunately that got delayed. The issue was our own fault, but has now been resolved. The updated materials will appear this week instead. We are sorry for the delay! ːsteamfacepalmː
On the game development front we are still doing great, running about a week ahead of schedule. We have finished implementing actual menus using the new system. They still require a bit of polish (and some sound effects for feedback,) which will be the focus this week.
Plans for Week 12
| Task | ETA | |
|---|---|---|
| Steam post image | Actually upload trailer and screenshots featuring updated visuals | Week 11 |
| Steam post image | Create audio effects for the menu | Week 12 |
| Steam post image | Polish menu experience (in particular for the VR player) | Week 12 |
Table shows up-to-date progress along current ETA targets.
So this week's main focus will be on completing the basic menu system after we have edited and uploaded the new trailer along with our new screenshots.
February Roundup
February brought with it some much-needed polish and some important new features (menus are nice to have, eh?)
Things went (mostly) smoothly and as mentioned above, we're running ahead of our planned schedule at the moment. (Minus our trailer incident.)
What's next?
March is unfortunately not going to be a very snazzy month with a lot of pizzazz to show, but it will be mark a huge milestone for us. We will be finishing off most of the bigger stuff Beachville currently lacks and tie the whole base experience together.
April (spoiler alert!) will finally have us starting work on things that may be more exciting for you guys to see, such as upgrades and outfits! ːsteamhappyː
That's it for this week!
Want to keep track of our progress? Check out this post on our Steam discussion forums, it has a lot more details on what we hope to accomplish and by when we hope to be done, including monthly targets!
Source
Changelog.gg summarizes and formats this update. How we read updates.
