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Steam News28 March 20224y ago

Week 14: Car-Carried Customers

Welcome to yet another weekly update! For those new here, we post weekly updates with the goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts!

In this update3

Full notes

Full Team Ice Cream VR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions0 changes0 removals
  • Gameplay
  • Performance
addedFor those new here, we post weekly updates with the goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts!
addedMore DetailsThere isn't much to say, last week went off without a hitch and we now have a nice system in place for vehicles to spawn, arrive at the stop and let out the citizens it carries.

Team Ice Cream VR changes

addedFor those new here, we post weekly updates with the goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts!
addedThere isn't much to say, last week went off without a hitch and we now have a nice system in place for vehicles to spawn, arrive at the stop and let out the citizens it carries.

Welcome to yet another weekly update!

For those new here, we post weekly updates with the goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts!

So What's New?

Let's keep up with tradition and start by covering our goals from last week to see how we did:

Plans for Week 14

TaskETA
Steam post imageImplement customer deliveryWeek 13

Table shows up-to-date progress along with ETA for active targets, if any.

As you can see, we are running a whole week ahead again. Not only that, we have already secretly started working on next week's task a little! Shhh... Don't tell anyone!

More Details

There isn't much to say, last week went off without a hitch and we now have a nice system in place for vehicles to spawn, arrive at the stop and let out the citizens it carries.

The potential customers exit their vehicle one-by-one, any citizens waiting to leave get in after that and then the vehicle finally drives off.

The system works well and is ready for some more vehicles than just the taxi cab.

Plans for Week 15

TaskETA
Steam post imageCreate 3D models for: suv, minivan and busWeek 15
Steam post imageAdd the new vehicles to the gameWeek 15

Table shows next week's targets.

Again, not a huge list, but some very important additions. Once we are done with this step, the core game loop is implemented and the game can be played! That's pretty huge and we're very excited! ːsteamhappyː

Of course, it's not a very fun game if you can't do anything with the tips you earn. Work hard and... Then work some more? Not cool. That's what we will start working on in April; upgrades and clothes. That is, after a one week

Vacation!

That's right, week 14 we will be out of the office enjoying the spring weather and some ice cream in the sun! This is a planned vacation, so don't worry, our one week ahead of progress remains.

We will still post our usual Monday update that week to report on the previous week's progress.

That's it for this week!

Want to keep track of our progress? Check out this post on our Steam discussion forums, it has a lot more details on what we hope to accomplish and by when we hope to be done, including monthly targets!

Source

Steam News / 28 March 2022

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