Full notes
Full Tactical Nexus update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Compatibility
- Gameplay
- Events
Tactical Nexus changes
(Since the previous announcement log was lost, I’m reposting this as an article with an image)
[Summary (since this is long)]
◆After the data adjustments, enemy parameters and other stats will change significantly, so your Chapter 9-1 save data may become unbalanced, potentially making the game unplayable.
◆If you want to keep your past data, one option is to copy your current Tactical Nexus data and launch Tactical Nexus directly from the copied folder.
(The score and reward data for each stage is located in TacticalNexus\\tmp1\\wwdata\\medal. By moving this data, you can also copy your progress data, such as Nexus Medals.)
◆The implementation of Legacy and magic effects will likely be around July 31. Sorry about that.
----
*Starting with the next update, it’s highly likely that we’ll conduct beta testing within the community before release—at least as long as the community and development teams are getting along well.
(We originally believed that “we shouldn’t make players do unpaid labor,” but given that major policy-level adjustments have been made every few days recently, and considering that future DLC will cost $1, we’ve realistically concluded that it’s better to rely on players for beta testing.
If we’re going to make adjustments immediately after implementation, it’s essentially no different from a beta test anyway….)
Regarding Chapter 9-1, after we stated, “We’ll fix it if +2,000 Sunstone appears within 24 hours,” reports of around +3,000 have already been coming in.
On the other hand, there are also opinions that this stage is generally difficult until players get used to it.
Basically, I intend to significantly raise the threshold for an “overscore,” but given that the early part is difficult while the late-game enemies are too easy, and the fact that “interesting skills can’t be used until the mid-to-late game,” we’ve decided to make a few adjustments.
After discussing this with the community for a while, we feel we’ve managed to maintain a fairly interesting balance overall. Setting aside the rewards, the stage’s reputation seems to have improved. That said, player and enemy stats have become even more inflated than they are now.
The specifications differ significantly between the current version and the latest version, so save data from the current version may not function properly.
(While you can load the data itself, the parameters have changed so much that it will be difficult to play properly.)
Normally, we should allow you to play the previous version as well, but ensuring compatibility between the two versions is difficult. Since there are several data elements that are hard to preserve without overwriting them, you will not be able to play using this data unless you back it up beforehand. We apologize for this.
If you’ve already earned a large amount of rewards (such as 1,000–3,000 Sunstones), you can keep that reward data as long as you don’t set a new high score (the data will be overwritten if you set a new high score).
It might be fun to keep it as a memento.
----
We’d like to announce the specification changes that are now almost certain.
◆ You will be able to obtain Mega Energy unconditionally upon clearing Stage 1, and Energy Reload unconditionally upon clearing Stage 2.
→ This provides you with options that can serve as countermeasures against Tier 8 and higher enemies, whose stats become significantly stronger.
◆ For the passive stats boost on the Skill Board, the increase value will change from 100% to 250%, and the number of slots will increase.
(The cap is 32×LV per 100%, and 40×LV for Laplace equipment)
→For example, at LV 100 while equipped with the Sword of Courage (ATK 24), each passive will increase Attack by 24×100×2.5, for a total of 6,000 points.
◆You will now automatically receive 2 Energy Keys at the start of the game.
Additionally, the requirement to obtain the Blade-less Sword has increased from 1 Energy Key to 3 Energy Keys.
→Since the Blade-less Sword destroyed 70% of this stage under specific conditions, we’ve added other options for fighting it.
◆The SP cost and SP gain for will each be doubled.
◆The stats of Tier 8 and higher enemies will be significantly increased.
◆The Glory Sword has been removed, and the Longsword has been added.
(Or rather, we had simply forgotten to include the Longsword.)
Source
Changelog.gg summarizes and formats this update. How we read updates.
