Full notes
Full Tactical Nexus update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
Tactical Nexus changes
Since we’ve received a steady stream of reports of scores ranging from +1,200 to over +2,500 within 7 hours of implementation, we plan to make significant changes to the overscore system.
We’ll be adding a splash of lemon juice to these fried chicken pieces.
Meanwhile, after hearing various feedback from players in the community—such as “The core gameplay is fun,” “ is too strong (though you can easily reach around +800 even without it),” and “The game gets completely chaotic in the latter half”—we are planning adjustments roughly along the following lines:
◆ Change the SP in the early game to 500 or 1,000 Energy, or to actual items like or
◆ Revise the Skill Board to reduce the need for Energy Reload to some extent and increase the number of Energy Keys
(This is the most critical part of the work; I feel that whether the game turns out fun or boring depends on this)
◆ Increase the Crown’s stats
◆ Change the overscore from 5m to 10m
We plan to run a beta test within the community for about 12 to 48 hours to gather feedback, and once we’ve consolidated a reasonable amount of feedback, we’ll release the update.
Source
Changelog.gg summarizes and formats this update. How we read updates.
