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Steam News26 July 202619d ago

Preview of Chapter 9-1 Adjustments

Since we’ve received a steady stream of reports of scores ranging from +1,200 to over +2,500 within 7 hours of implementation, we plan to make significant changes to the overscore system.

Full notes

Full Tactical Nexus update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes0 removals
  • Gameplay
  • Compatibility
addedWe’ll be adding a splash of lemon juice to these fried chicken pieces.
changedMeanwhile, after hearing various feedback from players in the community—such as “The core gameplay is fun,” “<The End of the Beginning> is too strong (though you can easily reach around +800 even without it),” and “The game gets completely chaotic in the latter half”—we are planning adjustments roughly along the following lines:
changed◆ Revise the Skill Board to reduce the need for Energy Reload to some extent and increase the number of Energy Keys
changedWe plan to run a beta test within the community for about 12 to 48 hours to gather feedback, and once we’ve consolidated a reasonable amount of feedback, we’ll release the update.
We plan to run a beta test within the community for about1248hoursWe plan to run a beta test within the community for about increased, buff

Tactical Nexus changes

addedWe’ll be adding a splash of lemon juice to these fried chicken pieces.
changedMeanwhile, after hearing various feedback from players in the community—such as “The core gameplay is fun,” “<The End of the Beginning> is too strong (though you can easily reach around +800 even without it),” and “The game gets completely chaotic in the latter half”—we are planning adjustments roughly along the following lines:
changed◆ Revise the Skill Board to reduce the need for Energy Reload to some extent and increase the number of Energy Keys
changedWe plan to run a beta test within the community for about 12 to 48 hours to gather feedback, and once we’ve consolidated a reasonable amount of feedback, we’ll release the update.

Since we’ve received a steady stream of reports of scores ranging from +1,200 to over +2,500 within 7 hours of implementation, we plan to make significant changes to the overscore system.

We’ll be adding a splash of lemon juice to these fried chicken pieces.

Meanwhile, after hearing various feedback from players in the community—such as “The core gameplay is fun,” “ is too strong (though you can easily reach around +800 even without it),” and “The game gets completely chaotic in the latter half”—we are planning adjustments roughly along the following lines:

◆ Change the SP in the early game to 500 or 1,000 Energy, or to actual items like or

◆ Revise the Skill Board to reduce the need for Energy Reload to some extent and increase the number of Energy Keys

(This is the most critical part of the work; I feel that whether the game turns out fun or boring depends on this)

◆ Increase the Crown’s stats

◆ Change the overscore from 5m to 10m

We plan to run a beta test within the community for about 12 to 48 hours to gather feedback, and once we’ve consolidated a reasonable amount of feedback, we’ll release the update.

Source

Steam News / 26 July 2026

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