Full notes
Full Tactical Nexus update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Maps
- Gameplay
Tactical Nexus changes
◆ Fixed an issue where the Last Inflator dropped by the Crimson Clown was incorrect.
This fix is applied retroactively to past save data.
(You should be able to receive the update by restarting Steam.)
◆ Overall, the game balance seems to be working well, but we got the impression that many players were struggling in the early stages.
The number of reports of players clearing the stage—which usually comes in within 4 to 6 hours—wasn’t very high, so it seems best to address this as soon as possible.
(This stage was intended to function as a “relatively easy stage.”)
That said, compared to the ridiculous stages we’ve had recently, this one felt like it had a very high level of overall polish.
If we were to make adjustments like “adding a pinch of lemon to the fried chicken…lol” , things would probably get out of hand, so to keep it simple and let players savor the “natural flavor” of the content, we’ve applied the following salts:
★ I increased the EXP gained from Tier 1–5 enemies by about 1.7 times on average.
(The lower the tier, the more significantly the EXP gain has increased.)
★ I increased the EXP gained from Tier 6–8 enemies by about 1.2 times on average.
Source
Changelog.gg summarizes and formats this update. How we read updates.
