Full notes
Full Tactical Nexus update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
Tactical Nexus changes
◆ We have implemented a feature to display Magic Jammers and Orb Jammers on the minimap.
(This is based on a system proposed by players in the community)
◆Added the ability to change the auto-save condition to “Number of Actions” in the Config menu.
◆Added the ability to adjust the values for auto-save conditions.
→If the auto-save condition is set to time, you can adjust it between 5 and 60 minutes.
If the auto-save condition is set to the number of actions, you can adjust it between 100 and 1,200 actions.
◆ We have added a feature in the Config menu that allows you to save action history indefinitely.
However, due to processing limitations, performance will slow down significantly once the action history exceeds several thousand entries.
(There also appears to be a bug that causes the game to crash under specific conditions, but we have not yet identified those conditions.)
◆ can no longer be activated using Deja’s Pulse Book.
(The activation condition for Deja’s Pulse Book has been limited to “spells that consume MP as a cost.”)
◆Fixed a bug in Chapter 8-1 that caused the game to crash under specific conditions.
*We plan to continue fixing minor bugs via silent updates from time to time.
Source
Changelog.gg summarizes and formats this update. How we read updates.
