What changed
0 fixes0 additions9 changes0 removals
- Events
- Maps
- Balance
- Store
- Gameplay
changedBased on feedback from very serious players who said, “We’d be fine with lower rewards if it meant we could play longer and enjoy the game more,” adjustments were made to the Golden Feather system in the previous update, and the current version seems to be generally well-received.
changedHowever, since <The Harvest> has become harder to obtain, and <Scroll: Player Change(Promote)> is likely the most important item in this stage, we have made the following adjustments.
changed◆ Changed the price of <Scroll: Player Change> from 500 to 400
changed(Because it becomes quite difficult to purchase once your cash balance reaches six figures)
changed◆ Changed the price of <Scroll: Blessing Bell> from 200 to 100
changed(To make it a bit easier to purchase)
◆ Changed the price of <Scroll: Player Change>500→400↓◆ Changed the price of <Scroll: Player Change> decreased, nerf◆ Changed the price of <Scroll: Blessing Bell>200→100↓◆ Changed the price of <Scroll: Blessing Bell> decreased, nerfTactical Nexus changes
changedBased on feedback from very serious players who said, “We’d be fine with lower rewards if it meant we could play longer and enjoy the game more,” adjustments were made to the Golden Feather system in the previous update, and the current version seems to be generally well-received.
changedHowever, since <The Harvest> has become harder to obtain, and <Scroll: Player Change(Promote)> is likely the most important item in this stage, we have made the following adjustments.
changed◆ Changed the price of <Scroll: Player Change> from 500 to 400
changed(Because it becomes quite difficult to purchase once your cash balance reaches six figures)
changed◆ Changed the price of <Scroll: Blessing Bell> from 200 to 100
Based on feedback from very serious players who said, “We’d be fine with lower rewards if it meant we could play longer and enjoy the game more,” adjustments were made to the Golden Feather system in the previous update, and the current version seems to be generally well-received.
However, since has become harder to obtain, and is likely the most important item in this stage, we have made the following adjustments.
◆ Changed the price of from 500 to 400
(Because it becomes quite difficult to purchase once your cash balance reaches six figures)
◆ Changed the price of from 200 to 100
(To make it a bit easier to purchase)
◆ Increased the EXP of Unique Enemies (the boss enemies found in ) by approximately 10–20%
(Taking into account that EXP is doubled when defeating the Violet Crown...)
This is likely to be the final balance adjustment for version 5.0.
(We will continue to release silent updates for feature improvements and bug fixes from time to time.)