Full notes
Full Tache Noire update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Tache Noire changes
I am working on the Hard mode and also doing some work on the achievements. I just wanted to keep you updated. Here are some more snippets from Hard Mode.
You arrive in town early.
This means:
More Enemies
Some Hard Mode only NPCs (3 of them so far)
Some encounters that are specific to the Hard mode
Some brand new puzzles
I have also added limited saves with the hard mode. So you will have to scavenge for them.
Side Note
As I have stated previously Key bindings are postponed indefinitely. I am sorry about this, hope people can look past this.
Key rebindings mean
More UI and Testing. I will try to get to it when I can but I can't promise you a timeframe. If this is a dealbreaker for you I am sorry. Hope this doesn't alter your enjoyment of the game too much!
Thank you all for being so active on the comments of the patch notes and discussions.
This is starting to feel like a community, for which I am incredibly grateful for.
As for when the Hard mode will come out.
I suppose I could make it to this friday. AGAIN, NO PROMISES. This includes a lot of testing which is hard as I am a solo dev.
Source
Changelog.gg summarizes and formats this update. How we read updates.
