Full notes
Full Tache Noire update
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What changed
- Gameplay
- Balance
- Performance
Tache Noire changes
Hard Mode is here!
All New Item Locations.
Increased Enemy Count
Increased Enemy Variety ( Weapons )
Faster and More Aggressive Enemy Behavior
Increased Enemy Health, however increased stagger damage, thus if you engage with the stagger system, it will be just a little bit harder! (This is to prevent spongy enemies.)
New Atmosphere specific to the hard mode
4 new NPCs ( One minor, Three Major)
Hard Mode specific lore and Encounters.
Limited Saving ( Saving now only possible with a casette tape which can be found all over town )
Bug Fixes ( Fuse with Ground, Physics Doors etc.)
Player Profile Save ( For tracking achievements and game session information )
If you want to access the mode, you have to finish the game. If you have previously finished the game you can enter your latest save and finish it again OR JUST PRESS THE NUMBER 5 Eight times on the main menu. This should unlock rust puppet mode. Enjoy the mode, let me know what you think! I am so excited for you all to play it! Thanks for playing my game everyone!
Next on the roadmap is achievements which shouldn't be too hard. As I have implemented some of it already. However, before that I may take some time to bug fix those hard to squash bugs. Like the storage crash ( I have patch one cause of it, however if you somehow get overlapping items, the game will still crash, If you find a way to replicate the overlapping items glitch let me know!)
Source
Changelog.gg summarizes and formats this update. How we read updates.
