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Steam News27 May 20261mo ago

Requested Changes Patch

Hey everyone, thanks for all the helpful discussion posts. They really help a lot. I made some minor changes to the overall gameplay and fixed some bugs. Changes: - Rock explosion sound no longer triggers twice.

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Full Tache Noire update

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Repeated intro

Hey everyone, thanks for all the helpful discussion posts. They really help a lot. I made some minor changes to the overall gameplay and fixed some bugs.

What changed

2 fixes0 additions0 changes0 removals
  • Gameplay
  • UI and audio
fixedHey everyone, thanks for all the helpful discussion posts. They really help a lot. I made some minor changes to the overall gameplay and fixed some bugs.
fixedChanges: - Rock explosion sound no longer triggers twice. - Leg and Head hitboxes enlarged as to make combat a little more intuitive. So near misses won't frustrate players. - No Map data text centered. - Fixed some NPCs and Enemies fusing with the ground in sun villas. - Fixed camera clipping in the mines. - Plugged a hole in the mines. - Adjusted the volume of some SFX and overall made them quieter.

Changes: - Rock explosion sound no longer triggers twice. - Leg and Head hitboxes enlarged as to make combat a little more intuitive. So near misses won't frustrate players. - No Map data text centered. - Fixed some NPCs and Enemies fusing with the ground in sun villas. - Fixed camera clipping in the mines. - Plugged a hole in the mines. - Adjusted the volume of some SFX and overall made them quieter.

As for the manual reloading bits, I am open to suggestions to make it less tedious. However, it will always stay clunky as to make upgrading to fully automatic weapons feel rewarding.

Thanks for all the feedback everyone! Enjoy.

Source

Steam News / 27 May 2026

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