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Steam News28 February 20264mo ago

Updates, Bug Fixes, and more!

A series of hotfixes have rolled out over the past few days. Thank you to everyone submitting bug reports.

In this update4

Full notes

Full Tabletop Tavern update

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What changed

7 fixes0 additions4 changes1 removal
  • Performance
  • Balance
  • Maps
  • Fixes
fixedMajor Stability UpdateResolved a frequent race condition in ECS code that could cause memory instability
changedMajor Stability UpdateRefactored and adjusted roughly a dozen backend files
changedMajor Stability UpdateSignificant reduction in crash-causing edge cases
changedBalance ChangesKobold Brawlers Melee Attack reduced from 34 → 32
removedBalance ChangesSwarm Tactics Kobold prestige now triggers after battles only No longer triggers on random map nodes
fixedBug FixesFixed bug where Kobolds could prestige indefinitely
Kobold Brawlers Melee Attack3432Kobold Brawlers Melee Attack decreased, nerf

Tabletop Tavern changes

fixedResolved a frequent race condition in ECS code that could cause memory instability
changedRefactored and adjusted roughly a dozen backend files
changedSignificant reduction in crash-causing edge cases
changedKobold Brawlers Melee Attack reduced from 34 → 32
removedSwarm Tactics Kobold prestige now triggers after battles only No longer triggers on random map nodes

A series of hotfixes have rolled out over the past few days. Thank you to everyone submitting bug reports. Here’s the full breakdown:

Major Stability Update

  • Resolved a frequent race condition in ECS code that could cause memory instability

  • Refactored and adjusted roughly a dozen backend files

  • Significant reduction in crash-causing edge cases

Balance Changes

  • Kobold Brawlers

    • Melee Attack reduced from 34 → 32

  • Swarm Tactics

    • Kobold prestige now triggers after battles only

    • No longer triggers on random map nodes

Bug Fixes

  • Fixed bug where Kobolds could prestige indefinitely

  • Several performance optimizations

  • Fixed a late-game campaign progression bug that prevented players from advancing

  • Fixed issue where Cease Fire did not function properly when not in Guard Mode

  • Fixed archers targeting already broken squads

  • Fixed issue where squads could be destroyed multiple times, causing crashes

Known Issues

  • Archers occasionally charging into melee is under investigation and will be addressed in an upcoming patch.

Source

Steam News / 28 February 2026

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