In this update4
Full notes
Full Tabletop Tavern update
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What changed
- Performance
- Balance
- Maps
- Fixes
Tabletop Tavern changes
A series of hotfixes have rolled out over the past few days. Thank you to everyone submitting bug reports. Here’s the full breakdown:
Major Stability Update
Resolved a frequent race condition in ECS code that could cause memory instability
Refactored and adjusted roughly a dozen backend files
Significant reduction in crash-causing edge cases
Balance Changes
Kobold Brawlers
Melee Attack reduced from 34 → 32
Swarm Tactics
Kobold prestige now triggers after battles only
No longer triggers on random map nodes
Bug Fixes
Fixed bug where Kobolds could prestige indefinitely
Several performance optimizations
Fixed a late-game campaign progression bug that prevented players from advancing
Fixed issue where Cease Fire did not function properly when not in Guard Mode
Fixed archers targeting already broken squads
Fixed issue where squads could be destroyed multiple times, causing crashes
Known Issues
Archers occasionally charging into melee is under investigation and will be addressed in an upcoming patch.
Source
Changelog.gg summarizes and formats this update. How we read updates.
